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Lawbreakers: Cliff Bleszinski on free-to-play, diversity, and eSports

By Steve Watts, Apr 25, 2016 12:30pm PDT

In a wide-ranging interview, Cliff Bleszinski talks about what drew him back to game development, where he'd like the industry to go, and the pet peeves he wants to avoid in Lawbreakers.

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"Awesome article! Really interesting interview, and well written. I had totally forgotten about ..."

- MikkleThePickle see all 4 comments

Romero on BLACKROOM: It's time for the old-school FPS to emerge again

By John Keefer, Apr 25, 2016 8:00am PDT

John Romero opens up on his new project with Adrian Carmack, one that will be a "labor of love" for them

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"I think Toxikk is a bit more Unreal Tournament than it is Quake or Tribes...so if someone didn't ..."

- Vorlonesque see all 113 comments

Lawbreakers: Boss Key Co-Founder Arjan Brussee on Making the Old New Again

By Steve Watts, Apr 22, 2016 7:00am PDT

Boss Key co-founder Arjan Brussee explains how Lawbreakers attempts to revive the 90s arena shooter, and why it's no longer free-to-play.

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"Lot of weird statements in this story. To us, it felt like some of the original creativity ..."

- TraptNSuit see all 2 comments

Gears of War 4 Multiplayer Beta Gameplay Preview: Building the Coalition

By Asif Khan, Apr 14, 2016 6:00am PDT

Shacknews has you covered on everything in Gears of War 4 Versus Multiplayer. 

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"It's still 6 months out. Plenty of time to get it looking better. "

- serenj see all 18 comments

LEGO Dimensions producer discusses Midway Arcade pack and returning to gaming's past

By Ozzie Mejia, Mar 25, 2016 8:00am PDT

The Midway Arcade pack is the last of LEGO Dimensions' announced level packs and it looks to be something special, as it opens the door to a number of arcade classics. Shacknews speaks to producer Mark Warburton to learn more.

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"The included games do emulate pretty well. Rampage was my favorite to go back and play."

- Dolemite see all 3 comments

Interview: Twitter makes game dev push with Fabric Unity tools

By Steve Watts, Mar 17, 2016 11:30am PDT

Shacknews talks with developers of Fabric about its new push into game development tools with Unity integration.

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"That said, I worked on a comparatively small piece, the integrations into the real-time app ..."

- kaddar0 see all 3 comments

Quantum Break narrative designer discusses Junction points, time powers, and episodic gaming

By Ozzie Mejia, Mar 08, 2016 1:00pm PST

Quantum Break is a month away from release and Shacknews recently had an opportunity to sit down with Senior Narrative Designer Greg Louden to discuss the game's years in the developmental oven, the evolution of Jack's time powers, the changes in episodic gaming since Quantu...

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"Hehe. I expected him to slowmo the hell out of that interview. Guns blazing... "

- humbleone see all 5 comments

Dark Souls 3 community manager discusses mechanical changes, the jump to next-gen, and more

By Ozzie Mejia, Mar 03, 2016 12:30pm PST

Dark Souls 3 is set to launch next month, so to learn more about the changes that are coming to the series, our own Greg Burke spoke to Dark Souls community manager J. Kartje.

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""One thing that is very clear, however, is that FROM has made other games, and that they try to ..."

- Igthuse see all 6 comments

Quantum Break creative director discusses time powers and balancing gameplay and live action

By Ozzie Mejia, Mar 02, 2016 3:35pm PST

Quantum Break is offering a unique blend of third-person action gameplay and a live action series and to learn more about it, Shacknews spoke with creative director Sam Lake.

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Offworld Trading Company: Taking Stock in Space

By Steve Watts, Mar 02, 2016 2:00pm PST

Offworld Trading Company defies easy categorization. We take a closer look at this RTS with a stock market twist, and talk to studio head Soren Johnson about the inspiration behind it.

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EA Sports UFC 2 creative director discusses new features, knockouts, game modes, and more

By Daniel Perez, Mar 02, 2016 7:25am PST

EA Sports UFC 2 is getting ready to enter the octagon and we spoke to the game's creative director, Brian Hayes, about what kind of improvements we can expect from the last game.

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Oculus' Palmer Luckey discusses Oculus Rift price criticism, front-facing camera, Apple, and more

By Ozzie Mejia, Mar 01, 2016 12:30pm PST

As part of the recent Xbox press event, Shacknews' Greg Burke had the opportunity to speak with Oculus founder Palmer Luckey about Oculus Rift, the company's focus going forward, possible Mac support, and the reception to the Rift's $600 price tag.

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"Yeah sorry, Palmer just speaks very openly for someone so high in the hierarchy "

- utgaardsloke see all 58 comments

Hearthstone's Ben Brode on New Heroes, Druid Nerfs, and Why Standard is Solution 'For Now'

By Steve Watts and Ozzie Mejia, Feb 08, 2016 11:00am PST

We talk with Hearthstone lead designer Ben Brode about the new Standard and Wild formats, the changes they'll need to make to existing classes, and why their approach to the basic sets may change sometime in the future. 

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Guitar Hero Live GHTV Shred-a-Thon welcomes Dragonforce's 'Through the Fire and Flames'

By Ozzie Mejia, Feb 03, 2016 4:00am PST

It's baaaack! 'Through the Fire and Flames' has returned to Guitar Hero, as part of Guitar Hero Live's Shred-a-Thon on GHTV. To learn more, Shacknews spoke to Senior Game Designer Nathan Coppard.

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Song of the Deep creator discusses Merryn's tale and how it differs from other Insomniac games

By Ozzie Mejia, Jan 29, 2016 12:00pm PST

Song of the Deep looks to be something very different from other efforts from Insomniac Games. To learn more about how Merryn's tale differs from other Insomniac stories, Shacknews spoke to the game's creator and Insomniac Chief Creative Officer Brian Hastings.

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