E3 2018: Captain Spirit Interview with Dontnod Co-Creative Director Raoul Barbet
With The Awesome Adventures of Captain Spirit set to release next week, Shacknews revisits our E3 chat with Dontnod Entertainment's Co-Creative Director Raoul Barbet about this adventure and how it leads into Life is Strange 2.READ MORE >
E3 2018: Arena of Valor Esports Interview with Tencent's Ramon Hermann
Top North American and European teams came together at the Los Angeles Convention Center during E3 to compete in Arena of Valor. Shacknews stopped by the stage to speak to Tencent America Director fo Esports Ramon Hermann about what esports fans can expect to see from this m...READ MORE >
E3 2018: Shadow of the Tomb Raider Lead Level Designer Interview
What can players expect out of Lara Croft in this conclusion to her origin trilogy? Shacknews sits down with Eidos Montreal's Arne Oehme to ask about Paititi, challenge tombs, and more.READ MORE >
Dragon Quest 11 Pre-E3 2018 Interview: Size, Scale, and Nintendo Switch
Following our hands-on with Dragon Quest XI: Echoes of an Elusive Age, we checked in with Square Enix Product Marketing Manager Neal Pabon to learn more about the first console Dragon Age to hit the West in over a decade. And of course, we asked about a Nintendo Sw...READ MORE >
Runner3 Interview: 'The Wackiest Game We've Made So Far'
Shacknews gets together with Choice Provisions' Dant Rambo to discuss Runner3 music, humor, inspirations, and more.READ MORE >
Tespa Co-Founder Adam Rosen on Heroes of the Dorm, Hearthstone, and What's Next
Heroes of the Dorm and the Hearthstone Collegiate Championships are in the books. With the academic year finished, Shacknews speaks to Tespa co-founder Adam Rosen about this month's tournaments, as well as what's ahead for the leader in college esports.READ MORE >
Reboot Develop 2018: Mike Bithell Talks Reboot Develop & Indie Games
The Subsurface Circular developer was on hand to talk all things indie gaming.READ MORE >
State of Decay 2 Interview: 'The Ultimate Post-Apocalyptic Zombie Survival Game'
We got a chance to go hands-on with the upcoming zombiepocalypse survival title and chat with the game's design director about all the new features.READ MORE >
Detroit: Become Human Writer David Cage on the Power of Narrative, Agency, and Gaming
Quantic Dream founder David Cage sees a unique opportunity in Detroit: Become Human to make players ponder deep, thought-provoking issues regarding life and society. To get a better idea of Cage's goals, Shacknews sat down to chat with the Detroit writer.READ MORE >
GDC 2018: Sword Art Online: Integral Factor Interview: 'The Best Of What We Want To Show'
We sat down with SAO: IF's producer to find out what it's like to build an authentic MMORPG experience for mobile platforms.READ MORE >
GDC 2018: One Piece Bounty Rush Interview: 'We're Still Balancing The Game'
We spoke with the upcoming 4v4 mobile game's brand manager about what's still being tweaked to make this the perfect One Piece title.READ MORE >
GDC 2018: Dragon Ball Legends Interview: Goku On The Go
Dragon Ball Legends' Overseas Producer explains how the process of balancing his game and how he used to like Vegeta but is all about Nappa now.READ MORE >
Life is Strange: Before the Storm - The GDC 2018 Postmortem Interview with Zak Garriss
Now that Life is Strange: Before the Storm has said its Farewell, Shacknews has a few final questions to ask Deck Nine Games Narrative Director Zak Garriss at this year's Game Developers Conference.READ MORE >
GDC 2018: David Brevik on It Lurks Below, Solo Development, and 27 Years in Gaming
In the middle of all of the excitement at this year's Game Developers Conference, Shacknews made time to have a cup of coffee with Blizzard North co-founder David Brevik to chat about his upcoming solo project It Lurks Below, what he's still learning after 27 years in the in...READ MORE >