GDC 2011 News

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Mortal Kombat Preview

By Xav de Matos, Mar 16, 2011 2:30pm PDT

We sign waivers and put our bodies (and blood) on the line to check out the latest additions to Mortal Kombat, from NetherRealm Studios...

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"In your opinion maybe :) I've played SSF4 and it was fun. I think I'm going to like this MK game ..."

- phipple see all 43 comments

The Riddler goes 'Jigsaw crazy' in Rocksteady's Batman: Arkham City

By Xav de Matos, Mar 16, 2011 10:45am PDT

The Riddler returns in Batman: Arkham City, this time as an on screen villain who threatens the lives of citizens of Gotham with intricate "Jigsaw-like" puzzles the Dark Knight is forced to solve...

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"It's still heaps better than what Brian Azzarello did to him in 'Joker.'"

- NickDelios see all 37 comments

Gunshine.net Preview and Interview with developer Supercell

By Xav de Matos, Mar 11, 2011 11:15am PST

We take a look at Gunshine.net, a browser-based MMO with Syndicate among its inspirations, and chat with developer Supercell.

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"Yeah, that might take some getting used to... but this is a different thing. The gameplay is ..."

- XAVdeMATOS see all 5 comments

Interview: Dax Ginn from Rocksteady on the psychology of Batman: Arkham City

By Xav de Matos, Mar 10, 2011 4:00pm PST

Shacknews speaks with marketing game manager Dax Ginn at Rocksteady Studios about continuing the adventure of the caped crusader in Batman: Arkham City...

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"Summary: Shacknews speaks with marketing game manager Dax Ginn at Rocksteady Studios about ..."

- XAVdeMATOS see all 2 comments

Interview: Big Huge Games GM Sean Dunn on Kingdoms of Amalur: Reckoning

By Xav de Matos, Mar 10, 2011 10:30am PST

At an EA Partners Showcase at GDC 2011, I spoke with Big Huge Games studio general manager Sean Dunn about the connection to Oblivion, the existence of Skyrim, and the dangers of announcing a franchise rather than revealing a single title...

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"It's great to see the open-world RPG niche get more competition and titles like this. As much as ..."

- NoMessages see all 5 comments

Kingdoms of Amalur: Reckoning Preview

By Xav de Matos, Mar 09, 2011 11:00am PST

We take an one hour, guided tour of Kingdoms of Amalur: Reckoning from developer Big Huge Games and walk away impressed and craving more...

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"I was expecting big things from this game right off the bat, and it looks to be delivering so ..."

- SabinRaijin see all 6 comments

Watch the Unreal Engine 3 'Samaritan' tech demo

By Alice O'Connor, Mar 09, 2011 8:45am PST

The gorgeous Unreal Engine 3 tech demo 'Samaritan' shown off at GDC 2011 is now available in handy video form for all to enjoy.

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"Yeah, because as we all know, kids aren't influenced by games and movies!"

- athmpsn see all 52 comments

Shinji Mikami on Shadows of the Damned and inspiring a new generation of competition

By Xav de Matos, Mar 09, 2011 8:00am PST

Shacknews interviews Shinji Mikami, legendary creator of the Resident Evil franchise. In our time with the Shadows of the Damned creative producer we discuss the upcoming shooter with Suda51, how Resident Evil 4 could have never been made, and more...

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"I like how Mikami talks about the third person 3D camera like he invented it. I mean, people ..."

- DevSword see all 19 comments

Interview: Wadjet Eye CEO Dave Gilbert

By Jeff Mattas, Mar 08, 2011 5:30pm PST

Wadjet Eye Games CEO Dave Gilbert discusses the trials and tribulations of developing and publishing indie adventure games, Gemini Rue, and the future of the genre.

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"I buy most of my games in physical retail form because that's the cheapest in Europe. If a game ..."

- code-e255 see all 9 comments

Shadows of the Damned Hands-on Preview

By Xav de Matos, Mar 08, 2011 12:30pm PST

Imagined by the all-star team of Goichi "Suda 51" Suda (Clock Tower, No More Heroes) and Shinji Mikami (Resident Evil, God Hand), Shadows of the Damned is an exercise in the violent, comical, and absurd--and I mean that in the best way possible...

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"Unrelated to the article, but it's nice how image galleries don't suck ass here now and are ..."

- megarust32 see all 15 comments

Alice: Madness Returns Preview

By Garnett Lee, Mar 08, 2011 9:15am PST

In early 2009 Electronic Arts announced a deal with game designer American McGee to create a second game set in his dark, twisted adaptation of...

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"Never played the first but this looks well good. It's really got the burton-ish style. "

- Elette see all 20 comments

Rochard Hands-On Preview

By Jeff Mattas, Mar 07, 2011 4:30pm PST

We get our hands on Recoil Games' Spring-due PSN downloadable, Rochard at GDC 2011, as well as some quotes from Creative Director Burt Kane.

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"2D Space Portal without the Portals? Doesn't look bad, but also not that original... but I ..."

- Vogerl see all 6 comments

GDC 2011 sees record attendance, 2012 dates announced

By Xav de Matos, Mar 07, 2011 2:30pm PST

It appears that GDC 2011 was a huge success. According to the event's official blog, the 25th Game Developers Conference was attended by a record 19,000 professionals and students...

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"I've kept a special spot by the Unicorns horn on my Trapper Keeper"

- pancake humper see all 14 comments

Interview: Sheldon Carter from Digital Extremes on the many changes of The Darkness 2

By Xav de Matos, Mar 07, 2011 6:30am PST

Shacknews discusses what nearly four years, a completely new engine, and a totally different developer can do for a series like The Darkness 2 with Digital Extremes project director Sheldon Carter...

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"I own The Darkness (free copy yay), but I too, have never actually played it!"

- dpgagnon see all 24 comments

Bungie: GDC panel MMO announcement was a joke gone bad

By Xav de Matos, Mar 06, 2011 8:45am PST

On its weekly update blog, developer Bungie explained that the recent news of its MMO-based future was a joke gone awry. According to the blog...

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"Half the problem is that I was expecting Bungie to be announcing an MMO, because that's what ..."

- the archvile see all 22 comments