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Microsoft reverses stance on 24-hour check-in, used games for Xbox One [update]

Related Topics – Microsoft, DRM, Xbox One
Microsoft reverses stance on 24-hour check-in, used games for Xbox One [update]

Microsoft has heard the cries of frustrated fans about the mandatory 24-hour check-in and used game restrictions for Xbox One, announcing today that it was reversing those policies to reflect its current stance for the Xbox 360.

Read more: Regional locks also gone »

"For me the sad part is that MS was trying to do something even better than Steam. The whole ..."
- moco300    See all 328 comments


EA: Online Pass profits didn't balance out reputation damage and player frustration

Related Topics – Electronic Arts, Online Pass, DRM
EA: Online Pass profits didn't balance out reputation damage and player frustration

EA is finally ditching Online Passes so the three-year DRM experiment clearly didn't work out quite as it had hoped, but how bad was it? "The amount of money that we made, it didn't replace the amount of frustration we put on our customers and it didn't offset the reputation damage it caused the company," EA Labels president Frank Gibeau has said at E3. Ah. So quite bad.

Read more: "Before we used a blunt instrument" »

"Ubisoft doesn't have the online check anymore since like 2011? I know Far Cry 3 worked fine ..."
- Sailor of Fortune    See all 22 comments


EA's Gibeau: 'DRM is a failed dead-end strategy'

Related Topics – SimCity, Electronic Arts, PC, DRM
EA's Gibeau: 'DRM is a failed dead-end strategy'

SimCity was brought crashing down at launch by its always-online requirement, this we know. However, EA Labels president Frank Gibeau has sworn blind that the requirement was a result of the designers' MMO visions, not a DRM mandate handed down to Maxis from EA. He's ragged on DRM a fair bit too, decrying it as "not a viable strategy for the gaming business." Honest.

Read more: "You don't build an MMO because you're thinking of DRM" »

"" EA Labels president Frank Gibeau has sworn blind that the requirement was a result of the ..."
- baconwizard    See all 67 comments


Ubisoft PC policy requires one-time activation, scraps always-on DRM

Ubisoft PC policy requires one-time activation, scraps always-on DRM

Given constant delays and onerous always-on DRM requirements, PC gamers have long held Ubisoft in contempt. However, Ubisoft's director for online games Stephanie Perotti claims that the publisher has had a year-long policy committed to ending its controversial always-on DRM. The reason? Consumer feedback. Instead, the publisher is now committed to a one-time online activation.

Read more: 'We have listened to feedback' »

"bravo ubisoft bravo, a well thought out move here, i am glad your listening to your customers, ..."
- bloodreviara    See all 18 comments


CD Projekt Red swears off DRM

CD Projekt Red swears off DRM

The Witcher 2 developer CD Projekt Red has had a love-hate relationship with digital rights management before, but now the CEO has thrown down the gauntlet. At the Game Developers Conference, company co-founder Marcin Iwinski committed to never use DRM again.

Read more: 'We will never use any DRM anymore' »

"There are a few games I have that still work even with steam closed. Mostly small indie stuff ..."
- pyide    See all 17 comments


Borderlands 2 PC uses Steamworks

Borderlands 2 PC uses Steamworks

All PC editions of Borderlands 2 will use Valve's Steamworks suite as their DRM, publisher 2K Games announced today. As Steamworks supports snazzy features beyond simple copy protection, Gearbox's shooter-RPG will also use it for multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."

Read more: How it'll work for you »

"its like diablo 3, yeah it's repetitive but it's meaty and worth a lot of hours of some fun ..."
- kainen1    See all 117 comments


Ubisoft server migration breaks supposedly safe games

Related Topics – Anno 2070, Ubisoft, PC, DRM
Ubisoft server migration breaks supposedly safe games

Ubisoft had warned that a number of its PC games would be unplayable while the publisher transferred servers, thanks to its frightful DRM. The move is underway today, but it seems some games which were supposed to be safe are not working either.

Read more: Ubisoft is "on it" »

"Early reports suggest the problem only affects paying customers. For reasons not well ..."
- yourGarbageMan    See all 7 comments


Steam DRM declared a success by Football Manager 2012 dev

Related Topics – Football Manager 2012, Steam, PC, DRM, Piracy
Steam DRM declared a success by Football Manager 2012 dev

Though some fans were upset when Football Manager 2012 became the first in the PC sim series to require Steam, developer Sports Interactive has credited the move with helping reduce piracy. Thanks to a combination of Steam's own DRM and a mysterious other technology, FM2012 was cracked 15 days later than the games "usually" are.

Read more: Normally cracked 'the weekend before release' »

"Yeah, it's the #3 most popular game on steam at the moment and 56,000 people are playing. Must ..."
- lord cecil    See all 9 comments


Witcher 2 studio co-founder says DRM doesn't work

Witcher 2 studio co-founder says DRM doesn't work

As some publishers continue to expend massive resources in the fight against piracy, or completely ignore the PC platform, another developer has thrown their voice behind the idea of eliminating digital rights management (DRM) altogether. Sounding a lot like Brad Wardell did back in 2008 when he discussed his Gamer's Bill of Rights with Shacknews, CD Projekt RED co-founder Marcin Iwinski says that DRM simply doesn't work. And he's got more proof that there's a better way: CD Projekt RED's The Witcher 2 has now sold over 1 million legal copies, without DRM.

Read more: Offering incentives versus a reliance on DRM »

"I wish I could link to warez forums where this has been discussed with polls taken, and roughly ..."
- pizzaput    See all 103 comments


Assassin's Creed Revelation will not use 'always-on' DRM

Assassin's Creed Revelation will not use 'always-on' DRM

Despite the sad news that the PC version of Assassin's Creed Revelation has been delayed to December, Ubisoft has revealed something that will make PC gamers rejoice. Ubisoft is promising not to use its contentious "always-on" DRM for Ezio and Altiar's buddy comedy murderous rampage.

Read more: One-time activation required »

"OMFG ITS COMING OUT TOMMOROW IM GETTING IT FIRST THING IN THE MORNING!!!"
- hijacker02    See all 13 comments


Take On Helicopters' anti-piracy tech defended by devs

Take On Helicopters' anti-piracy tech defended by devs

Unsuspecting pirates playing Arma developer Bohemia's new chopper sim Take On Helicopters have found their vision turned watery, and not with tears of shame. Bohemia has explained it's all part of its anti-piracy scheme, saying developers have a responsibility "to the community that supports them" and to "try to protect their company's future."

Copies of Take On Helicopters detected as counterfeit by the FADE technology will only give "a small taste" of the game before it begins to "degrade" in ways including developing a water-distorted view.

Read more: Bohemia's official statement »

"Ah so from this viewpoint it wouldn't be morally wrong to kill you since I don't prescribe to ..."
- Ducky_dky    See all 65 comments


From Dust PC DRM patched to allow offline play

Related Topics – From Dust, Ubisoft, PC, DRM, Ubisoft Montpellier
From Dust PC DRM patched to allow offline play

As promised, Ubisoft has released a patch to scale back From Dust's DRM so you can play the PC edition whilst offline. It's taken a few weeks, but From Dust has now the DRM scheme we thought we were getting all along.

Read more: It finally ends »

"^^ This :). Forcing always online because of piracy, is a huge mistake, because it hurts the ..."
- Longgshot    See all 27 comments


Ubisoft to remove online authentication requirement in From Dust on PC

Ubisoft to remove online authentication requirement in From Dust on PC

Ubisoft has decided to completely remove all traces of online authentication in the PC version of its downloadable title From Dust.

The issues for From Dust began when a now deleted forum post on the publisher's official site noted that online authentication was only required one time, and players would be free to play the game offline at any time in the future. In reality, the game actually requires online authentication every time the game is loaded.

Read me: Misunderstanding leads to authentication removal »

"I would like to hear that they are going to sell a keyboard like the one of the switchblae but ..."
- Longgshot    See all 32 comments


Diablo 3 online requirement to prevent hacks

Diablo 3 online requirement to prevent hacks

Blizzard's decision to require a constant connection to play Diablo III understandably upset some pockets of the Internet. However, the company is sticking to its decision, saying that it will prevent the extensive hacking of Diablo 2.

Read more: Offline mode led to Diablo 2 hacking »

"This is stupid. What's next? Shacknews will follow suit and require online connection to post on ..."
- dookiebot    See all 232 comments


Driver: San Francisco PC DRM toned down

Driver: San Francisco PC DRM toned down

After news in July that Driver: San Francisco was bringing back Ubisoft's terrible "always online" DRM requirement drew exactly the sort of reaction you'd expect, the publisher has scaled its DRM plans back a bit. The new plan is that you'll still need an Internet connection to play, but only when launching Driver: Frisco.

Read more: Ubisoft's statement »

"Same here too.... It is quite sad that they go to Ubisoft to publish the game... "
- p34nk    See all 15 comments




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