Welcome to the New Shacknews

You're currently viewing the beginning of a full site renovation for Shacknews.com. You might find something working oddly. If you do, let us know! More exciting new features to follow.

DICE 2012 News


Recent Tags

Closure takes $100K Grand Prize at IGC 2012

By Jeff Mattas, Feb 13, 2012 12:30pm PST

This past Friday, the winners of the 2012 Indie Game Challenge at DICE were announced, with Eyebrow Interactive's monochromatic platformer Closure taking the grand prize.


DICE 2012: Epic Games sees more hardware generations

By Garnett Lee, Feb 10, 2012 7:00am PST

At his DICE 2012 talk titled "Technology and Gaming in the Next Twenty Years" Epic Games' tech director Tim Sweeny made a convincing argument that we're nowhere near the final generation of video games.


"Yup, I agree. These are the types of things which need more work than graphics now. These are ..."

- Gwyndion see all 15 comments

Skyrim dragon mounts made in Bethesda 'game jam' experiments

By Alice O'Connor, Feb 09, 2012 7:15am PST

Dragon mounts, home-building, Kinect shouts, werebears, spears, and other strange and wonderful experiments were whipped up for Skyrim by the folks at Bethesda in a 'game jam' week after the game was finished, director Todd Howard has revealed.


"That video was great actually, I watched the whole damn thing. I couldn't stop."

- Gwyndion see all 35 comments

DICE 2012: Skyrim PC players average 75 hours in game; Designer Todd Howard explains why

By Garnett Lee, Feb 09, 2012 6:45am PST

Data from Steam shows that gamers playing Skyrim on PC have racked up an amazing 75 hours of average playtime.


"Yea. There's probably a few in there who bought it without meeting the min specs too."

- Wikidd see all 29 comments

DICE 2012: Analysts agree publishers broken, not the system

By Garnett Lee, Feb 08, 2012 5:45pm PST

The annual DICE summit got started with a debate that struck to the foundation of the video game industry. "Is the publishing model broken?" asked...


"The "suits" bring nothing to the game other than a serious blow to the operating expenditure ..."

- axiomatic see all 11 comments

Jetpack Joyride more profitable since going free-to-play

By Jeff Mattas, Feb 08, 2012 1:30pm PST

Indie developer Halfbrick has revealed that its iOS hit, Jetpack Joyride, has been downloaded 14 million times, and is more profitable since going free-to-play.