Quake 3 iPod Port Developers Revealed, Working on Original iPhone Titles

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The developers behind the widely circulated video of id Software's Quake 3 running on an iPod touch were today revealed to be working on an original game for the platform.

Following a series of clues, GameCyte discovered that the port was developed by HermitWorks Entertainment, an indie development studio founded by former BioWare staffers Cameron and Marcia Tofer. The unofficial Quake 3 port was put together in a matter of hours, and employs the iPod touch's built-in accelerometers for movement and aiming.

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Speaking with the site, Cameron Tofer revealed that the studio is currently hard at work porting its original property Space Trader (pictured above) to the iPod touch and iPhone in time to meet the launch of Apple's official iPhone software store in June. Described by the game's web site as an "action trading game," the title was built on a modified Quake 3 engine.

HermitWorks is also working on a casual iPhone RPG tentatively called Quest, which uses the same modified Quake 3 engine with improved graphics. The game is said to be a heavy-duty 3D RPG experience with an MMO twist, featuring other players in the place of NPCs.

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  • reply
    April 9, 2008 3:02 PM

    I don't see what's so special about this. Quake 3 has been ported to many platforms, including the Nokia n95. And the iPod uses C/C++ too so I'm betting most of the effort was in making it recompile. I would be more impressed if he had ported it to a different programming language.

    • reply
      April 9, 2008 3:13 PM

      [deleted]

    • reply
      April 9, 2008 3:23 PM

      Well, if they're not licensing the Quake 3 engine and are instead just going to just release the source (but not assets) as GPL then that might be impressive - they get to use a top-notch engine (by iPod standards), make all the money, and pay nothing to id (this is what John Carmack has suggested someone do).

      But really - this site was built on Quake. What did you expect?

    • reply
      April 9, 2008 6:02 PM

      Honestly it would probably take me no more than a few hours to make it run. You'd have to write a new subclassed view (using UIOpenGLESView) and maybe fix a few endian issues here and there. Even getting the events in wouldn't be too crazy.

      That said, it's somewhat impressive how fast it is -- the iPhone is a beast.

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