Tomb Raider

XB360, PS3, PC, XBOX ONE, PS4, MAC / Action Adventure / Release: Mar 5, 2013 / ESRB: M

Tomb Raider: Definitive Edition for next-gen consoles spotted at retail

By Steve Watts, Nov 18, 2013 1:15pm PST

Amazon Italy has listed a "Tomb Raider: Definitive Edition" for PlayStation 4, promising all the DLC included.


Tomb Raider coming to Mac this year

By Steve Watts, Oct 09, 2013 10:30am PDT

Tomb Raider is coming to Mac thanks to a port from Feral Interactive, the company announced today.


'Next-generation' Tomb Raider sequel confirmed by Square Enix CEO

By Andrew Yoon, Aug 01, 2013 9:15am PDT

Rogers confirms that the Tomb Raider sequel is not only happening, but it's "well into development" as well. He specifically calls it a "next-generation" sequel.


Tomb Raider sequel planned, says comic tie-in writer

By Andrew Yoon, Jul 19, 2013 8:00pm PDT

You can expect to Raid more Tombs, as the author of an upcoming Tomb Raider comic tie-in talks up a sequel.


Tomb Raider DLC bundles introduced; Tomb of the Lost Adventurer out now

By Steve Watts, Jun 05, 2013 9:50am PDT

Tomb Raider is bundling its various DLC bits into three distinct packs. Plus, the "Tomb of the Lost Adventurer" DLC is now available in North America.


Square Enix banked on Tomb Raider, Hitman and Sleeping Dogs selling a third more

By Alice O'Connor, Apr 09, 2013 6:30am PDT

Square Enix blamed lower-than-predicted sales of Hitman: Absolution, Sleeping Dogs and Tomb Raider for unexpected losses in the last financial year as it launched a costly restructuring, yet it seemed the games weren't selling particularly poorly. So how high were Squeenix's...


Tomb Raider '1939' DLC out today, future releases mapped

By Steve Watts, Apr 02, 2013 10:30am PDT

Tomb Raider's second map pack is out today across all platforms, and Square Enix has taken the opportunity to outline upcoming DLC plans.


BioShock Infinite FPS boosted by up to 41% with new Nvidia drivers

By Alice O'Connor, Mar 26, 2013 7:45am PDT

As you rush to explore the floating of Columbia, don't be too hasty. Nvidia yesterday released new graphics card drivers which can boost BioShock Infinite performance by up to 41% (with certain system and settings, obviously), so you'll want to install them. The 314.22 WHQL ...


Square Enix restructuring as Tomb Raider and Hitman sales fall short

By Alice O'Connor, Mar 26, 2013 6:00am PDT

Developer and publisher Square Enix has changed its positive predictions for the financial year from a healthy profit to a crippling loss, and announced plans to bring in reforms and restructuring. Sleeping Dogs, Hitman Absolution, Tomb Raider all failed to meet high sales e...


No plans for Tomb Raider single-player DLC

By Alice O'Connor, Mar 20, 2013 8:15am PDT

You may have noticed Crystal Dynamics releasing a multiplayer map pack for Tomb Raider and wondered, "Why?" or "Will we get single-player DLC?" or "Why?" Because it's not planning to expand or continue the single-player story with DLC, that's why. Or part of the why, anyway.


Tomb Raider PC patch addresses Nvidia, Intel hardware issues

By Steve Watts, Mar 11, 2013 1:15pm PDT

A new patch for the PC version of Tomb Raider targets many of the bugs that prompted Nvidia to issue an apology last week.


Nvidia apologizes for Tomb Raider PC performance

By Steve Watts, Mar 07, 2013 3:30pm PST

Nvidia has apologized for the poor performance of Tomb Raider on PC using certain GeForce GPUs, and has said it is working closely with developer Crystal Dynamics to fix the problems.


Tomb Raider 'Caves and Cliffs' map pack announced, coming first on Xbox 360

By Steve Watts, Mar 06, 2013 8:45am PST

Tomb Raider is getting its first bit of downloadable content later this month, a "Caves and Cliffs" pack that adds three multiplayer maps for $4.99. It's a timed exclusive to Xbox 360, coming March 19.


Tomb Raider movie working from 'new take' on Lara

By Steve Watts, Mar 05, 2013 10:00am PST

The next Tomb Raider adaptation in development at GK Films will be based on the rebooted version of the character.


Former Tomb Raider combat was 'behind the curve'

By Steve Watts, Mar 01, 2013 3:30pm PST

Tomb Raider's increased focus on combat was an effort to pace the game between it and puzzle-solving, after modernizing a lock-on system from the old games that the creative director says was "behind the curve."