Spelunky

PC, XB360, PSVITA, PS3 / Platform / Release: Dec 21, 2008 / ESRB: RP

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Spelunky PC patch 1.4 adds streamlined HUD option and backup saves

Related Topics – Spelunky, PC, Mossmouth
Spelunky PC patch 1.4 adds streamlined HUD option and backup saves

Derek 'Mossmouth' Yu's cave-digging exercise in masochism known as Spelunky has seen a lot of work go towards its PS3 and Vita versions. But while developer Blitworks focused on those versions, Yu has now set his sights on the game's PC version with a new patch, v1.4, that gives it a bit of a visual overhaul.

Read more: Pro HUD and Invert Run options added »

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Chatty Twitch Highlights 3: PlanetSide 2 Shackbattle, Alice plays Dark Souls, and more

Chatty Twitch Highlights 3: PlanetSide 2 Shackbattle, Alice plays Dark Souls, and more

It's a lot of fun to watch the Shacknews Chatty community dive into Twitch and stream their favorite games, as evidenced by a full-on Shackbattle on display this week. In fact, some of us on the staff have decided to get in on the fun, too. This week's edition of Chatty Twitch Highlights is headlined by Chatty's finest getting into a PlanetSide 2 Shackbattle and by our own Alice O'Connor diving into the world of Dark Souls, where she dies. A lot.

Here's a compilation of some of the best Shacknews Twitch highlights for the week of February 1, 2014.

Watch: This week's streams »

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Spelunky hack lets you play the same levels over and over

Related Topics – Spelunky, mods, PC, Mossmouth
Spelunky hack lets you play the same levels over and over

Part of the point of Spelunky is that players never see the same level twice, always learning techniques to defeat what the level generator throws at them rather than simply layouts. But if you do want to replay a particular world over and over, for whatever reason, a canny little hack made by one fan will let you force the generator seed and recreate the same set of levels over and over.

Read more: Can't change the Daily Challenge level »

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Spelunky daily challenges now on PS3 and Vita

Spelunky daily challenges now on PS3 and Vita

One of Spelunky's most beloved features on PC has been the Daily Challenge, which generates a new set of levels everyday for high score hunters. Oh, and you only get one shot at it, so there's a real sense of satisfaction to topping a Daily Challenge leaderboard. This addictive aspect of Spelunky is now available on PS3 and Vita, so now those players can get in on the daily action, as well.

Read more: Derek Yu speaks, you mere mortal »

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Spelunky digs onto PS3 and PS Vita on August 27

Spelunky digs onto PS3 and PS Vita on August 27

Spelunky's long-awaited PlayStation debut has been dated. Derek Yu's dig 'n die simulator will be available as a Cross-Buy title for PS3 and PS Vita on August 27 as part of a new Vita-focused PlayStation Network promo. The game promises "new exclusive features" not found in the original XBLA release.

Read more: Divekick, Kickbeat, and more »

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Spelunky PC introduces daily challenges

Related Topics – Spelunky, PC, Mossmouth
Spelunky PC introduces daily challenges

You may think you're the world's finest Spelunky player, but how can you prove it when the levels are procedurally generated different for everyone. Enter Daily Challenges, coming in the revamped PC edition to let everyone compete on equal footing in a new adventure every day.

Read more: Only one life »

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Spelunky revamp emerges on PC August 8

Related Topics – Spelunky, PC, Mossmouth
Spelunky revamp emerges on PC August 8

Spelunky is a roguelike platformer which started life as a free PC game then was tarted up for Xbox 360, and is now coming back to PC with all that fanciness. Get it? Good. It's coming on August 8, developer Mossmouth has now announced.

Read more: Sold through Steam and GOG »

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Spelunky coming to PC this summer

Spelunky coming to PC this summer

The rogue-like platformer Spelunky HD won't be an exclusive Xbox Live Arcade game much longer. In addition to the already-announced PS3 and Vita versions, developer Mossmouth announced today that it will be digging its way back to the PC sometime this summer as well.

Read more: Classic game to remain free »

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Spelunky coming to PS3 and PS Vita

Spelunky coming to PS3 and PS Vita

Derek Yu's brutally challenging spelunking game is no longer a Microsoft-exclusive. At its "Indie Arcade" event at GDC 2013, Sony announced PlayStation ports of Spelunky--for both PS3 and Vita. Although Yu won't be handling the port himself, a press release points out that the PSN version of the game will include "new exclusive features."

Watch: What is Spelunky? »

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Spelunky XLBA DLC packs add new explorers, arenas

Spelunky XLBA DLC packs add new explorers, arenas

If procedurally-generated levels in Spelunky aren't variation enough for you, you can now buy DLC packs for the XBLA edition to add more characters to go exploring with, from robots to vikings, and a load of new crafted deathmatch arenas in which to murderise your chums. Released on Wednesday, they only cost a tidy 160 Microsoft Points ($2 each).

Read more: Vikings and bees!

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Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky

Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky

Weekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.

Listen: Weekend Confirmed Episode 121 »

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Spelunky hitting Xbox 360 on July 4

Spelunky hitting Xbox 360 on July 4

The long-awaited indie game Spelunky finally has an official release date and price on the Xbox 360. The game is launching on July 4 for $15 (1200 MSP), because nothing says "American independence" like digging for treasure. It won the Excellence in Design prize at the IGF 2012 awards, and was a runner-up for Technical Excellence as well.

Read more: Four-player co-op and deathmatch modes »

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Fez wins IGF 2012 Grand Prize

Fez wins IGF 2012 Grand Prize

The movers and shakers of the indie scene came together at the Game Developers Conference in San Francisco last night for the 2012 Independent Games Festival awards ceremony, where prizes aplenty were handed out to this year's winners and future stars.

Polytron's eternally in-development puzzle-platformer Fez lifted the Grand Prize and $30,000, four years after it won an IGF award for Excellence In Visual Art. Other notable winners include Dear Esther, Frozen Synapse, and Spelunky.

Read more: All the night's winners »

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Spelunky XBLA trailer shows multiplayer

Spelunky XBLA trailer shows multiplayer

The first trailer for the Xbox Live Arcade edition of Mossmouth's much-loved PC indie platformer Spelunky has arrived, complete with a peek at its shiny new multiplayer modes.

Spelunky, if you haven't played it yet, is a delightful platformer with randomised levels and a fine balance of difficulty and pleasure. The XBLA version boasts lovely new hand-painted textures, leaderboards, and offline co-op and deathmatch multiplayer modes for up to four players. Read more »

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