Gone Home

PC, MAC, LINUX / Puzzle / Release: Aug 15, 2013 / ESRB: U

Gone Home and Papers, Please honored at Games for Change Awards

By Steve Watts, Apr 24, 2014 10:30am PDT

The Games for Change Awards ceremony took place last night, and the two big winners were Gone Home and Papers, Please.


Gone Home coming to consoles

By Ozzie Mejia, Mar 10, 2014 11:45am PDT

Midnight City will be helping The Fullbright Company bring Gone Home (Shacknews' Best of 2013 #3) to unspecified consoles in the near future.


Gone Home easter egg alludes to shared universe with Bioshock

By Nathaniel Hohl, Jan 23, 2014 1:25pm PST

A clever little nod from Gone Home developer The Fullbright Company suggests that their indie hit is set within the same universe as Bioshock.


Best of 2013: #3 - Gone Home

By Alice O'Connor, Jan 21, 2014 1:35pm PST

Gone Home is remarkable in just how unremarkable it is. It's not avant-garde or experimental. With a first-person perspective and fully explorable 3D world, it feels instantly familiar, but chooses to use these to tell a simple story. Which is great. It may seem obvious enou...


Gone Home gets free commentary mode, 50% off sale

By Steve Watts, Oct 23, 2013 7:00am PDT

Gone Home has added a free Commentary Mode, with insights from the development team, voice talent, and composer. It's also currently hosting a 50% off sale.


IndieCade 2013 Award Winners

By Ozzie Mejia, Oct 07, 2013 6:00am PDT

We've got the full list of winners from IndieCade 2013 and they include Quadrilateral Cowboy, TowerFall, Kentucky Route Zero, and many others.


The Fullbright Company's Steve Gaynor reflects on Gone Home

By Ozzie Mejia, Sep 17, 2013 12:00pm PDT

The Fullbright Company co-founder Steve Gaynor took some time out of his busy schedule to look back at Gone Home and reflect on its development, narrative, Chris Remo's composition, and whether he'll work with the Oculus Rift.


Gone Home review: since you've been gone

By Ozzie Mejia, Aug 15, 2013 11:00am PDT

Gone Home is a point-and-click mystery that excels, thanks to a gripping story of a girl returning home to learn about the changes her family has undergone, living under the roof of a strange house.


Gone Home puts out the welcome mat on August 15

By Alice O'Connor, Aug 02, 2013 1:30pm PDT

Interaction enthusiasts: you have a fortnight to practice rummaging in drawers, reading other people's letters, and finding audiodiaries, as explore 'em up Gone Home has been dated for August 15. Fun facts: developer The Fullbright Company was founded by three of the folks b...


Gone Home trailer rocks riot grrrl

By Alice O'Connor, Mar 20, 2013 10:00am PDT

As it creates a simulation of a mid-nineties home so realistic we may perhaps live inside it with some manner of cybergoggles, Gone Home has added some authentic feminist punk music to the explore 'em up VR. Tracks from riot grrrl pioneers Bratmobile and Heavens to Betsy wil...


Most Anticipated of 2013: Alice's Picks

By Alice O'Connor, Dec 31, 2012 12:00pm PST

The editorial team at Shacknews outlines their most anticipated games of 2013 individually. Next up, we've got cuss word expert Alice O'Connor with her list of 2013 titles.


Interview: Gone Home focuses on player vulnerability

By Ozzie Mejia, Sep 17, 2012 2:00pm PDT

Steve Gaynor tells us about taking players on a tour through an abandoned house for The Fullbright Company's first game, Gone Home.


Gone Home unveiled by The Fullbright Company

By Alice O'Connor, May 08, 2012 10:00am PDT

After announcing its existence last week, The Fullbright Company today revealed its first game. The three-person indie team founded by BioShock series veterans is working on Gone Home for PC, an explore 'em up set in a curiously deserted house.