Dark Souls: Prepare to Die

PC / Action RPG / Release: Aug 24, 2012 / ESRB: U

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Dark Souls 2 'will be a good PC experience'

Dark Souls 2 'will be a good PC experience'

The PC port of Dark Souls was "sort of half-assed," From Software told us earlier this year, and gosh, wasn't it just, with wonky controls, and a fixed 720p resolution until a fan's mod fixed that. These problems were actually "expected to a certain extent," From has now said frankly, and reiterated its plans to make things a lot nicer on PC for Dark Souls II.

Read more: "This is going to sound bad but ..." »

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The DNA of Dark Souls: the challenge and death

The DNA of Dark Souls: the challenge and death

Editor's Note: In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge.


Most game tutorials are designed to teach players the controls. X reloads, A jumps, clicking the left mouse button pops off a shot. Demon's Souls' tutorial is designed to teach you that you will die. If you manage to slash and claw your way to the tutorial boss, he can strike you down in one hit, maybe two. Survive, and the game transports you to a dungeon where a dragon punches you in the face for an instant kill. Dark Souls was just as brutal, depositing players in a starting area where the most obvious path, one leading down to a graveyard, pitted them against enemies far beyond their abilities so early in the game.

Read more: Dying in Dark Souls »

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The DNA of Dark Souls: What made the games great

The DNA of Dark Souls: What made the games great

Editor's Note: With the recent release of more Dark Soul's 2 details, David Craddock dissects From Software's Souls series to find what made the first two games great, and what the upcoming sequel needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at game mechanics of the series.


In 2010, From Software announced Dark Souls, a spiritual sequel to 2009's Demon's Souls. Tension was high. As rewarding as it was punishing, Demon's Souls was heralded as the savior of hardcore gaming among legions of dedicated players who had grown tired of casual game tropes such as heavy-handed tutorials and adventures more linear and directed than a moving sidewalk. Our fears were unfounded. Dark Souls left fans broken, bleeding, but grinning as they gasped out, "Thank you, ma'am, may I have another?"

Late last year, From Software responded with the announcement of Dark Souls 2, due out not nearly soon enough. Excitement for the game is high, but once again, uncertainty dogs it. Series director Hidetaka Miyazaki is trading his director's chair for a supervisor role, turning the reins over to newcomers Tomohiro Shibuya and Yui Tanimura. The dual directors have stated their preference for directness over subtlety, which has some fans apprehensive. Do these guys have any idea what made Demon's and Dark Souls so great? We do, so let's help them out.

Read more: Breaking down the world structure »

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Dark Souls PC was 'half-assed,' but Dark Souls 2 director promises more 'care'

Dark Souls PC was 'half-assed,' but Dark Souls 2 director promises more 'care'

A fan petition successfully convinced publisher Namco Bandai and developer From Software to bring Dark Souls to PC. Unfortunately, the final product wasn't particularly polished, with From admitting they were having a "tough time" making the transition from console to PC development. The end result was a direct port that required user-created mods to live up to PC standards.

"A lot of it was not very well done, sort of half-assed," Dark Souls 2 director Yui Tanimura told Shacknews via translator (Tak Miyazoe), while promising a much better experience for the sequel.

Read more: PC version sold very well for Namco »

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Dark Souls PC hack enables higher resolutions

Dark Souls PC hack enables higher resolutions

PC masochists were dismayed by news that the PC edition of Dark Souls would render at 1024x720 at 30fps, but a few predicted that the platform's wonderful modability would save the day. You clever little Nostradami, you. A hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does seem to mostly work.

Read more: Removing framerate cap supposedly less successful »

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Dark Souls: Prepare to Die specs are not-so-scary

Dark Souls: Prepare to Die specs are not-so-scary

From Software has been managing expectations for the upcoming PC version of Dark Souls. While fans have long-clamored for a PC port of the hardcore dungeon crawler, the developer admitted it was "having a tough time" optimizing the game for Windows. "First we thought it would be a breeze, but it's turned out not to be the case," producer Daisuke Uchiyama admitted.

Still, having a straight port is probably better than not getting the game at all. And the PC version will include additional content that console gamers will have to pay extra for.

Read more: Prepare to Die with DirectX 9.0 »

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Dark Souls dev 'having a tough time' with PC

Dark Souls dev 'having a tough time' with PC

Masochists were thrilled when From Software committed to making a PC version of Dark Souls, but the news hasn't all been good since. The developer mentioned in April that, though it'll boast new content, technically it'll be the same as on consoles--FPS issues at all. Producer Daisuke Uchiyama explained a little more during E3, saying the team was still "having a tough time" with it.

Read more: "Strictly a port" to release it ASAP »

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Dark Souls PC content confirmed for consoles as DLC

Dark Souls PC content confirmed for consoles as DLC

The deathly and dastardly extra content coming with the PC edition of Dark Souls will also be released for consoles as DLC, publisher Namco Bandai has confirmed. The 'Artorias of the Abyss' expansion will arrive on Xbox 360 and PlayStation 3 this winter, priced at $15.

Read more: New areas, enemies, bosses, weapons... »

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Dark Souls is a million seller

Dark Souls is a million seller

Apparently, Western gamers weren't put off by Dark Souls' hyped-up difficulty. According to figures released by Namco Bandai today, From Software's brutal dungeon crawler has become a million seller, pushing 1.19 million units across North America and Europe. (Japanese sales are not included, as the game was published by Sony across the Pacific.)

Read more: Namco Bandai's biggest game »

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Dark Souls port specs disappoint PC fans

Dark Souls port specs disappoint PC fans

From Software and Namco Bandai are finally bringing their special brand of brutality to PC with Dark Souls: Prepare to Die. The PC port is fulfilling a long-time request of PC fans, but more and more it seems like a very direct port -- and that's upsetting fans who see more potential in the game.

Read more: Locked at 30 FPS, no texture upgrades »

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Dark Souls devs say Games for Windows discussion 'ongoing'

Dark Souls devs say Games for Windows discussion 'ongoing'

Dark Souls: Prepare to Die is the long-awaited PC port of the hardcore console title, but PC fans were none-too-pleased by the "Games for Windows Live" logo that appeared with the announcement. Producer Daisuke Uchiyama seems at least receptive to change, claiming that the partnership talks aren't set in stone.

Read more: 'The partnership decision is still ongoing' »

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Weekend Confirmed 108 - Resident Evil 6, Lost Planet 3, Fez, Super T.I.M.E. Force

Weekend Confirmed 108 - Resident Evil 6, Lost Planet 3, Fez, Super T.I.M.E. Force

Andrea, the two Jeff's, and Garnett waste no time getting right to all the new info on Resident Evil 6, Lost Planet 3, and Devil May Cry coming out of Capcom's recent press event. They also have a few quick updates from a similar event held by Namco that unveiled a PC version of Dark Souls and provided an update on the status of a western release for Ni No Kuni. We also get a first look at FEZ and Andrea shares some of what she saw at PAX East, including the awesome-sounding indie, Super T.I.M.E. Force. There's much more along the way as well before putting the Finishing Moves on this episode.

Listen: Weekend Confirmed Episode 108 »

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Dark Souls: Prepare to Die for PC on Aug. 24

Dark Souls: Prepare to Die for PC on Aug. 24

We reported yesterday that Dark Souls was coming to the PC with added content. During their Global Gamers Day keynote, publisher Namco Bandai has confirmed that Dark Souls: Prepare to Die Edition will add a new chapter to the story and will release digitally worldwide on August 24.

Watch: Prepare to play it on the PC »

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