PC, IPHONE OS / Other / Release: September 2012 / ESRB: RP

Curiosity's Godus prize has a time limit, Molyneux says

By John Keefer, May 29, 2013 6:45am PDT

Designer Peter Molyneux is saying that the Curiosity prize of being a god among computer-generated men is but a temporary boon.


Curiosity cube cracked, granting Godus godhood

By Alice O'Connor, May 28, 2013 6:00am PDT

"What's inside the cube?" Peter Molyneux asked us with Curiosity. Well, we politely tapped a way a bit to try to find out, then got bored and stopped caring. After almost seven months, the final layer of Molyneux's cube has been cleared, granting its surprised winner godhood...


Curiosity update now lets players add back to the cube

By John Keefer, Apr 19, 2013 9:30am PDT

The social experiment game Curiosity from developer 22Cans has added another layer of interest to the app. Now, a new update allows players to purchase cubelets to add back to the layers being chipped away, prolonging the previously overriding goal of revealing what was in t...


Curiosity soliciting donations to help with servers

By Alice O'Connor, Nov 12, 2012 6:50am PST

"What's inside the cube?" the world cried as one, tapping furiously at its many touchscreens. The cube did not answer, for the cube is all overloaded> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment ...


Curiosity PC edition may not happen

By Alice O'Connor, Nov 09, 2012 6:45am PST

The past three days have been the most satisfying in the entire lives of iOS and Android gadgeteers, since Peter Molyneux's Curiosity launched. "What's inside the cube?" The question that drives us all. We wake up screaming it. We form mashed potato into gigantic cubes. Pity...


Curiosity suffering from overloaded servers

By Steve Watts, Nov 07, 2012 11:30am PST

Curiosity has launched, but hit a bit of a snag as server issues and bugs have interrupted play.


Molyneux's Curiosity launched a day early

By Alice O'Connor, Nov 06, 2012 6:00am PST

Curiouser and curiouser, Peter Molyneux and 22Can's experimental cube-clicker Curiosity was released ahead of schedule this morning. It was due to arrive tomorrow morning at 22 minutes past midnight, in reference to the studio's name, but a slip means we can all get on with ...


Molyneux's Curiosity coming November 7

By John Keefer, Oct 31, 2012 7:35am PDT

Curiosity, the project from Peter Molyneux's 22Cans, will finally launch on November 7 at 12:22 a.m.


Molyneux needs Curiosity beta testers

By Steve Watts, Sep 11, 2012 4:30pm PDT

Peter Molyneux has opened a call for beta testers to come try out 22Cans' first game experiment, Curiosity.


Molyneux's 'Cooperation' will be 'the biggest cooperative effort the world has ever known'

By Steve Watts, Aug 27, 2012 4:15pm PDT

Peter Molyneux has shared some details on his next 22Cans experiment, named Cooperation.


Molyneux seeking new name for Curiosity

By John Keefer, Aug 23, 2012 9:00am PDT

It appears that people's curiosity over NASA's Mars rover is starting to interfere with Peter Molyneux's cube-chiseling concept app. So the search for a new name has begun.


Peter Molyneux's Curiosity due in September

By Alice O'Connor, Aug 22, 2012 8:00am PDT

Imagine, if you can, that a Peter Molyneux game has been delayed. Ha ha! Oh, how we joke! But Curiosity, the first of his strange experiments at new setup 22Cans, was delayed and is now due in September. I don't mind, though; I needed a little longer to save up for the $80,0...


Peter Molyneux's Curiosity spawns $80,000 DLC

By Alice O'Connor, Jun 07, 2012 8:00am PDT

Peter Molyneux unveiled the first of his new company 22Cans' social media experiments at E3, Curiosity, which is about tapping away at a giant block with other players. Oh, and you can pay $78,000 to buy a one-off diamond chisel. It's science, see.


Molyneux announces 22 Experiments, hints at next game

By Steve Watts, May 24, 2012 7:30am PDT

Peter Molyneux has revealed a series of small, experimental projects called "22 Experiments," which will pave the way for the first full-fledged game from his new indie studio 22 Cans.