Antichamber

PC / Puzzle / Release: Jan 31, 2013 / ESRB: U

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Humble Indie Bundle 11 includes Guacamelee, Antichamber, and Monaco

Humble Indie Bundle 11 includes Guacamelee, Antichamber, and Monaco

Humble Bundle is stepping into the ring with a new batch of indie games. The Humble Indie Bundle 11 includes up to six games, depending on how much you choose to play, including Drinkbox Games' lucha libre Metrovania beat-'em-up, Guacamelee! Gold Edition, the Escher-esque first-person puzzler Antichamber, and the manic heist game Monaco: What's Yours Is Mine. And of course, you can choose how much of your money goes to developers or the Child's Play and Electronic Frontier Foundation charities.

Read more: Pay what you want »

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Antichamber review: frustratingly rewarding

Related Topics – Antichamber, Review, PC, Demruth
Antichamber review: frustratingly rewarding

It's difficult to describe what Demruth's Antichamber is, mostly because it's in a constant state of flux. What appears to be a crudely outlined room quickly becomes far more than that. Colors draw meaning where there was no meaning before. There's more to everything than meets the eye. Nothing is as it seems in Antichamber and Alexander Bruce's brainchild becomes a far richer experience because of that.

Read more: No enemies, no time limits »

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Antichamber coming January 31

Related Topics – Antichamber, PC, Alexander Bruce
Antichamber coming January 31

The long-coming indie game Antichamber has scored a release date. The game is coming January 31 on Steam. The title is a "psychological exploration" game, in which perception can't always be trusted.

Read more: 'It's finally time to share that with the world' »

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Antichamber scores Indie Fund backing

Antichamber scores Indie Fund backing

The non-Euclidean puzzles of Antichamber have not only won over the IGF judges, they've also impressed the indie stars behind the Indie Fund. Alexander Bruce's first-person puzzler has become the seventh game to receive financial backing from the Indie Fund, as it heads towards release on PC "when it's done."

Watch: Mind-bending Escherian puzzles »

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Fez wins IGF 2012 Grand Prize

Fez wins IGF 2012 Grand Prize

The movers and shakers of the indie scene came together at the Game Developers Conference in San Francisco last night for the 2012 Independent Games Festival awards ceremony, where prizes aplenty were handed out to this year's winners and future stars.

Polytron's eternally in-development puzzle-platformer Fez lifted the Grand Prize and $30,000, four years after it won an IGF award for Excellence In Visual Art. Other notable winners include Dear Esther, Frozen Synapse, and Spelunky.

Read more: All the night's winners »

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IndieCade 2011: Antichamber

IndieCade 2011: Antichamber

One of the most fascinating finalists at this year's IndieCade festival was developer Alexander Bruce's unique first-person puzzle game, Antichamber. Formerly known as Hazard: The Journey of Life, Antichamber differs from anything else I've played in a couple of important ways. Its captivating, yet simple visual style uses elegant geometry and bright splashes of color to help keep players focused on its thought-provoking puzzles.

Watch: The Alexander Bruce interview »

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Antichamber dev discusses modifying the Unreal Engine

Antichamber dev discusses modifying the Unreal Engine

One of my favorite finalists at IndieCade 2011 was a surreal first-person puzzle game called Antichamber, developed by Alexander Bruce. Set in world of which M.C. Escher could have been the architect, the game presents players with puzzles that challenge many preconceived notions of perception, and even raises some philosophic questions. Visually, the game isn't quite like anything I've seen before, and the modified engine on which it's running is not one I would have guessed.

Read more: 'Everything looks like an Unreal Engine game!' »

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Indie Jeff's Guide to IndieCade 2011

Indie Jeff's Guide to IndieCade 2011

IndieCade 2011 is officially open to the public today and Sunday. If you live in or near Culver City, Los Angeles, the open-air festival is a great opportunity to not only play some fun and innovative games with friendly, like-minded folks; it's also an opportunity to get a glimpse behind the curtain and talk to the independent developers who created them. There are events and conferences to attend as well, if you wish, but getting your hands on the games themselves won't cost you a cent.

Read more: What's there worth seeing?

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