John "Lin"'s Voxel Experiments

John "Lin" is posting videos on his Twitter account of impressive voxel experiments that might some day turn into a game.

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John "Lin" is a programmer who is prototyping a voxel game. He's a prolific poster on Twitter, frequently posting small demos of the types of gameplay you might eventually see, however, the engine is extremely early in design.

Many of his videos show graphs reminisent of Fugl, but instead of static environments, he often is demonstrating the dynamic capabilities of the engine to deform terrain.

One capability his engine demonstrates is an ability to simulate realistic water physics.

Voxels provide an opportunity to express open-world environments with inticate 3D environments. There's many voxel games available on steam, however, there isn't yet a voxel game widely known for genre-epitomizing open-world exploration. Perhaps the most well known game of this genre was "Cube World". Cube World began development in 2011, had a long haitus, and was quietly released in 2019. It was largely panned.

John has shown how interior environments might be represented in his engine; he has posted handfuls of videos of different techniques he has explored to create interiors.

Though his work is in its early stages, @ProgrammerLin is a worthy Twitter follow.

From The Chatty
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    November 23, 2020 7:11 AM

    Check out these cool tech demo videos created by a game developer who is building a Voxel-based game!

    Read more: John "Lin"'s Voxel Experiments

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      November 23, 2020 3:29 PM

      Cool, reminds me abit about Teardown https://store.steampowered.com/app/1167630/Teardown/

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        November 23, 2020 4:43 PM

        This looks rad, "overwhelmingly positive", has anyone here tried it?

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          November 23, 2020 6:00 PM

          [deleted]

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          November 23, 2020 6:41 PM

          [deleted]

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          November 23, 2020 6:46 PM

          Yeah it’s a lot of fun. I’ve done like a dozen missions in it and it’s a blast.

          I really like the format of the game — you have a bunch of time to plan things out and create a route through the level and 60 seconds to pull it off. It’s very fun. :)

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          November 23, 2020 7:18 PM

          [deleted]

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            November 24, 2020 2:55 AM

            Goty material for me haha!

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      November 23, 2020 5:42 PM

      I am glad voxels are still around. Really pissed when the Outcast remake wasn't using them.

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        November 23, 2020 10:13 PM

        I really wanted to see what the Everquest Next team was gonna be able to do with a voxel mmo.

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      November 23, 2020 5:58 PM

      I don't like it. It looks like you're looking through a jar of Vaseline or something. Especially with so much movement.

      Cool tech, I wouldn't want to play a full game like that, though.

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      November 23, 2020 7:13 PM

      Voxel stuff is getting really impressive.

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