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This Week @ Shack: 'Sick Day' Edition

In which the safety of a magical kingdom is put in serious jeopardy by a bad cold.


Welcome to This Week @ Shack, our regular roundup of news, commentary, video, and guides.

My house has been ravaged by some virus or combination thereof this week, giving me that sweet first taste of "everyone including a toddler is sick all at once" bliss that so many parents have described to me. It's quite an experience. But this also comes in the midst of reviewing a game, which presents its own challenges.

I've been spared some of the worst effects. I've had some discomfort in my chest and throat and general exhaustion, but that last one is a real trouble-spot when it comes to playing a lengthy game for long stretches. The game in question is Fire Emblem Echoes: Shadows of Valentia, a remake of a spin-off of a Famicom strategy game. I've played Fire Emblem games on Casual Mode without permadeath, just for the sake of a review, but this time I decided to use Classic. The Time Turner mechanic helps flip back a few turns to avoid simple mistakes, so in theory, I would only lose units if I had just approached a battle all wrong.

It is very easy to approach a battle all wrong when you are sick and tired! This is a discovery I made this week. AMA. So I've had to restart battles, sometimes multiple times, after coming to my senses and realizing I had put myself in some awful corner and decimated my poor chirpy anime friends. It's very strange being in some kind of cough syrupy haze and then suddenly realizing, with Usual Suspects snap-clarity, that my archer definitely shouldn't have gotten that close to an enemy knight.

I'm on the mend now, and I have a little more time to finish it up. Next time a Fire Emblem game crosses my desk, I'll check if it's cold and flu season before I make my choice.

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