Day One patches to games in the digital age are becoming the norm. Prey is no different, as Arkane alerted us to its existence when we found out about the PC system specs. But now we are getting a detailed list of what was fixed as player preload the game–and patch–in time for the May 5 launch.
The patch, which weighs in at 1.3 GB, and players who have gotten the game early are getting the detailed notes of just what was fixed (via Gadgets360). These patch notes are for the PS4 version (pulled from screen grabs of the update list), so be aware that the PC and Xbox One patches may be slightly different.
Among the changes are frame rate and crash fixes, as well as weapon fixes to the Gloo Cannon, grenades and some Mimic abilities. Arkane game director Raphael Colantonio also tweeted that an audio problem from the demo has been fixed as well.
Here's the full patch notes, and since the game is not out yet, we'll throw in a SPOILER warning, just to be safe:
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and Cystoid nests now react appropriately to fast-moving objects.
- Explosive containers will now explode when thrown at technopaths.
- Nightmare will no longer camp objects the player has turned into in front of it.
- Operators can no longer occasionally shoot through walls.
- AI adjusts for difficulty level more effectively.
- Multiple telepaths in an area no longer chain attacks on the player.
- Touching placed grenades while mimicked will no longer cause them to explode.
- Boltcaster can no longer cause zero-damage critical hits.
- Nullwave Transmitter now works on Apex tendrils.
- Technopath can now be hit by sneak attacks with the stun gun.
- Grenades are now affected by lift fields.
- Dropped weapons will now re-equip to favourites wheel when picked up.
- Recycler grenade damage now properly scales with difficulty level.
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
- Various Fixes to Mimic Matter ability.
- Player can now open EMP'd doors with their leverage abilities.
- Backlash now properly prevents suit damage while active.
- Player's attacks will no longer consume Backlash charges.
- Objects targeted by Lift field will be highlighted properly.
- Remote Manipulation can now be used to open most containers.
- Beam Shielding chipset now properly reduces damage from military operators.
- Updated Mimic Detection Gen 2 chipset description to include all mimic types.
- Military operator effects fixed for first-person view.
- Players are now affected by electric floors/water while jumping.
- Telepath will no longer knock player out of the world in Crew Quarters.
- Player will no longer fall out of the world when gravity is restored when they're upside down.
- Players can now carry destroyed operators properly in Zero-G.
- Hacking minigame will now properly display what object is being hacked in the UI.
- Players can now split stacks when looking at container inventories.
- Various fixes to behaviours when player mimics an operator.
- Localised versions of the game now support switching VO to English.
- Killing Mikhaila with the Q-Beam now only counts as one human killed.
- Quickload loads the most recent save of an type, not just auto-save.
- Addressed several frame rate bugs.
- Addressed several save/load bugs.
- Several crash fixes.
- Various mission and objective marker fixes.
- Various localised text and audio fixes.
- Various SFX fixes.
- Various VFX fixes.
John Keefer posted a new article, Prey Day 1 Patch Fixes Things You Will Now Never See
The issues were there, and Arkane fixed them. So now the game should be perfect. Right?
Maybe, but we're all praying
Cool, nice to see a day 1 patch ready for tomorrow.
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