GitHub Adds Extension for Unity Editor; Alpha Test Coming

The development platform previously didn't have a way to interface directly with the program.


GitHub is an open-source tool for programmers to share code. Extensions that fit into a code editor are always helpful to make import and export to the platform easier. While the platform is great for general purpose programming, it hasn't always been ideal for games. Unreal Engine 4 has an extension, as do a few other game engines. Now, Unity does as well.

GitHub for Unity is now in development as an extension that plugs directly into the Unity Editor. An alpha will be coming soon, and Unity users can sign up for a preview of the extension to test it out. The plugin will let users "easily configure, collaborate, and manage your Git project in a dedicated window. The extension also includes Git LFS v2.0 support to store large binary assets and introduces file locking to help communicate with your team that you are working on difficult-to-merge files."

A blog post on the GitHub site said the extension was a first step to unifying the workflows of GitHub and Unity, which means other integrations and modifications may be forthcoming. The project is open source and will be available on the Unity store soon after the extension is released.

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  • reply
    March 14, 2017 9:15 AM

    John Keefer posted a new article, GitHub Adds Extension for Unity Editor; Alpha Test Coming

    • reply
      March 14, 2017 10:48 AM

      I guess it's cool to have everything within the Unity editor, but there are git tools already available. The main thing I see really useful in this is the file locking, presumably for scene files and other file types that you can't merge and need to block other people from editing at the same time.

      • reply
        March 14, 2017 11:20 AM

        Unity is also about to release their own cloud version control system, so github needs to move quickly.

        • reply
          March 14, 2017 11:22 AM

          Very interesting. Even if it can do scene merging, if it can't hold a candle to git branching, there's no point for me.

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