Titanfall 2 developer outlines next batch of free DLC, including Live Fire multiplayer mode

A fan-favorite map from the original Titanfall will return.


Respawn Entertainment published a roadmap for Titanfall 2's free DLC through March, highlighted by the release of the Live Fire in February and the return a classic map.

"Live Fire is a fast-paced round-based 6v6 pilot only elimination mode," developers explained in a blog post. "Each round gives players only 60 seconds to eliminate the enemy team or take control of the neutral flag. The team that holds the neutral flag when the timer runs out wins the round regardless of how many players they've lost. Knowing how and when to pick up the flag is a core aspect of the mode's meta."

In explaining Live Fire's mechanics, Respawn shed light on how designers pitch and flesh out games modes.

"When we're developing new ideas like Live Fire we employ a technique called "Rapid Prototyping." The goal is to prove a concept is fun as fast as possible. We try out a few different concepts then select the strongest one and start to refine it. We playtest daily and use the feedback and data from our tests to inform our design decisions moving forward. The testing keeps us honest and ensures we stay on the right track."

Colony, a fan-favorite map from 2014's Titanfall, will make its way to Titanfall 2 in March. "I’m personally thrilled to see this one making a comeback and it’s starting to look great with a new coat of paint. That’s all I can say for now but expect all this and more down the road. This is just a tease of all the stuff we’re working on."

Like all DLC for Titanfall 2, Live Fire and Colony will be released at no charge. EA and Respawn stood united in their decision to forego a season pass and publish DLC for free in order to keep the community on the same page.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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From The Chatty
    • reply
      January 27, 2017 7:59 PM

      Cool that they're doing this, but no thanks. Another mode isn't what this game needs.

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        January 27, 2017 8:16 PM

        they will be remaking more OG maps in the future which is all i want

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          January 27, 2017 8:29 PM

          They're too few and far in between to really make a difference at this point, it's a shame when there are a lot of maps they could port over with minimal effort that would be better than most of what Titanfall 2 shipped with. And I'm sure plenty of others would rather have new maps for the modes they play over this new mini-mode.

          Don't even have to bother gussying them up, just do what you have to and get them up and running in there L4D2 style. I was worried their free DLC map plans would turn out to be unremarkable in the end, but this is more disappointing than I could imagine. Yet I can't really complain about it because it's free and all.

          I doubt they'll even reach the 15 map count Titanfall 2 shipped with, even when they keep remaking what already exists.

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            January 27, 2017 8:29 PM

            15 maps that Titanfall 1 shipped with :m

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            January 27, 2017 9:11 PM

            i only started playing TF1 less than a year ago but have heard that it had a pretty unimpressive launch. by the time i got into it, it had been tweaked into a masterpiece. i'm holding out hope for TF2

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              January 27, 2017 10:04 PM

              Weird. I don't remember anything unimpressive about the launch. It got a lot of undeserved flack for being multiplayer only, but the game itself was fun, solid, and very much complete for a MP-only affair with 15 maps across various modes. The only notable gameplay tweak I can recall them doing after launch was changing CTF so you couldn't carry flags while inside Titans.

              The decline started as they began to add more playlists and split up the playerbase with the pay for map packs. And while they did add and fix a few things along the way, to me the game was far better near launch when the community was at its peak and thriving. As soon as it started taking longer and longer to find games, and the ones that you did find were completely lopsided in terms of skill and ability, the game continued a downward feedback loop of this while continually bleeding players. Titanfall 2 is already close to reaching this point, in much shorter time span.

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