Titanfall 2's senior designer says the game won't fit on Nintendo Switch

One of Respawn's designers foresees poor third-party support due to Switch hardware being 'underpowered.'

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Respawn Entertainment senior designer Mohammad Alavi scoffed at the idea of porting Titanfall 2 to Nintendo Switch during a recent interview with YouTube channel Drunk Tech Review (via VG247).

The interview was casual, but Alavi made no bones about the possibility of Titanfall 2 gracing Nintendo's upcoming portable console.

"F*ck no! No, you’re not going to be able to fit Titanfall 2 on the Nintendo Switch," he said when the host asked after the possibility. Alavi clarified that while he is looking forward to using the console, he believes third-party support will suffer due to the Switch being "underpowered."

Earlier this week, Gearbox Software's Randy Pitchford said that Borderlands 3 won't be released for Switch, though for reasons left unclear. "I do not see that as happening. We were talking to Nintendo, but that stopped for some reason. They have other priorities," Pitchford said.

Nevertheless, plenty of developers have pledged to support Nintendo's new hardware, due out on March 3. Bethesda formally announced Skyrim: Special Edition for release this fall, and Electronic Arts is working on games for the console's launch window specifically out of interest in Nintendo's "slightly different approach" to hardware.

Nintendo is well aware of the importance of third-party support, and wants to avoid making the same mistakes it made with the Wii U. "What third parties want are a large, growing install base, a development environment that’s easy for them to work in, they want the ability to monetize their content—whether on the initial sale or downloadable content. That’s what they want. And we were not able to deliver that fully on the Wii U," Fils-Aime said in an following last week's Switch event in New York.

Contributing Editor

From The Chatty

  • reply
    January 20, 2017 12:30 PM

    David Craddock posted a new article, Titanfall 2's senior designer says the game won't fit on Nintendo Switch

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      January 20, 2017 1:21 PM

      Does he say if the games 0wns your arse or not? Do I need to click on the article to find out?

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      January 20, 2017 2:07 PM

      More ranting that the Switch isn't more powerful than the PS4 Pro so it won't get any 3rd party games. I'll keep saying that it's not reasonable to say that this system has to be on, or above, par with the other system or it won't get 3rd party games. I really don't believe people buying a Switch have to have Madden 20xx, CoD xx or BF x, etc. If you're really wanting to play those games, you're probably buying a PC or a console. I get that 3rd party devs want to milk as much from their development IP as possible. But, expecting to just straight port without some kind of tradeoffs is just not realistic. Or, better yet, are there different things you can do with that content in a different way to take advantage of that particular system?

      I mean, there isn't much difference between a Playstation and an Xbox. Somewhat different processing and graphic muscle, but as far as core system features, they're pretty much bullet for bullet indistinguishable from each other.

      bah.. i'm ranting and I've lost my point...

      End of line. . .

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        January 20, 2017 2:15 PM

        The larger the performance delta is, the more effort it takes to port a game. There is no way around that.

        Or, better yet, are there different things you can do with that content in a different way to take advantage of that particular system?

        Of course, all it takes is a dev like Respawn to spend a few million in salary to port the game to an unproven platform. No big deal, right?

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          January 20, 2017 2:20 PM

          A game with a good critical acclaim but low sales like Titanfall 2 would've been a perfect fit for a launch as barren as the Switch's.

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          January 20, 2017 2:30 PM

          I was more griping about more whining about the Switch's underpowered capabilities. It's just that the internet keeps crying that because it's not more powerful than a PS4 Pro and cheaper than a Subway special, it'll fail. And that they hate it. And it ate their fav shirt. Nintendo hasn't made an all-out power house system since the SNES. Even then it wasn't really bleeding edge either. Come to think of it, the NES wasn't either. It's like people don't really understand what Nintendo has been about from the very first deck of cards they made.

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        January 20, 2017 2:34 PM

        yeah, i'm not interested in playing gimped ports from other consoles. or paying $50 for bomberman / street fighter 2 with online play.

        lots of unique, quirky FUN games like snipper clips are what will get people to buy in

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      January 20, 2017 2:09 PM

      surely having all those audio files uncompressed would be easily accessible on the switch's sdcard

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      January 20, 2017 2:19 PM

      Well that's bullshit, just put the damn thing on a bigger card. If it's about download space they had plenty of signs on the Wii U eShop stating external disk space was required for things like Smash and Xenoblade.

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        January 20, 2017 2:20 PM

        Am I thinking of something else, or doesn't the Switch require installs for games?

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          January 20, 2017 2:25 PM

          It uses carts.

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          January 20, 2017 2:26 PM

          No installs required, saves will always be on internal memory but everything else can go to the cart/SD Card.

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            January 20, 2017 2:28 PM

            Ah, I must've been thinking of something else.

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        January 20, 2017 2:23 PM

        The article isn't talking about storage space at all.

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          January 20, 2017 2:29 PM

          That's what his initial comment sounded like, and the title, and the damned WinChatty version I have installed at work won't let me open articles anymore.