See Super Mario Land Recreated in Super Mario Maker

See a version of the Game Boy classic Super Mario Land made in Super Mario Maker.

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The classic platformer for Nintendo’s Game Boy handheld has been recreated in Super Mario Maker. YouTuber KHAce, who has also recreated Mega Man 1 and Kirby’s Dreamland in Super Mario Maker has ported the entirety of Super Mario Land into the Wii U version of the game.

Though there are some differences still present, this recreation is as accurate a version of Super Mario Land you can get within the Super Mario Maker framework. Some changes between the original game and the Super Mario Maker version are the use of a Koopa Clown Car instead of a submarine in world 2-3. All of Super Mario Land’s original bosses have also been replaced with Bowser because he’s the only boss available in Super Mario Maker.

If you want to try Super Mario Land recreated in Super Mario Maker for Wii U, here are the course codes for each level.

  • 1-1: 8088-0000-02E1-8DAB
  • 1-2: 3eB9-0000-02E1-8E7E
  • 1-3: 0BE6-0000-02E1-8F1B
  • 2-1: 5751-0000-02E1-8FCF
  • 2-2: E5C3-0000-02E1-90B3
  • 2-3: 3624-0000-02E1-9251
  • 3-1: BC22-0000-02E1-93EE
  • 3-2: 20C5-0000-02E1-9504
  • 3-3: 25B0-0000-02E1-963A
  • 4-1: B108-0000-02E1-9772
  • 4-2: EE82-0000-02E1-986D
  • 4-3 (Level): 0103-0000-02E1-9992
  • 4-3 (Tatanga Fight): ECCD-0000-02E1-9A32

You can also watch KHAce play through the levels, complete with heavily edited in effects to make the experience seem more like the original Super Mario Land.

Contributing Editor
From The Chatty
  • reply
    January 6, 2017 1:33 PM

    Jason Faulkner posted a new article, See Super Mario Land Recreated in Super Mario Maker

    • reply
      January 6, 2017 1:39 PM

      I never really liked SML1, SML2, however, was my jam. Gotta get those Golden Coins!

      • reply
        January 6, 2017 1:53 PM

        SML2 was great. It looked and felt close to Super Mario World, perfectly distilled to the Game Boy's specs.

        • reply
          January 6, 2017 1:56 PM

          Well, as close as it could be. The problem with sprites as big as they were was a lot of stuff just popped in, similar issues with Metroid 2. Made for a lot of super quick reactions required and level memorization. Still it felt like something a little different but at the same time more Mario than SML1.