Space Engineers Going Beta Following Three Years in Steam Early Access

Space Engineers keeps going strong into its new phase of development.


Space Engineers from Keen Software has entered Beta after three years on Steam Early Access. Last week's update brought new block redesigns, new netcode, and a tutorial. Now that those updates have hit the stable branch of code, Keen Software has announced they mark the beginning of the Beta phase of Space Engineers development cycle.

New things to look for in coming updates are a new HUD, more block redesigns, further improvements to netcode, and more. I've spent 192.5 hours playing Space Engineers to date, and it boggles my mind I've gotten more out of a Steam Early Access title in Alpha than any other game on my account.

Space Engineers is a game that captures my imagination. Whether it be downloading the ridiculous amount of player-built Blueprints to explore and add to, or drilling into asteroids to build secret drydocks, there's so much fun to be had with this title.

It's great to see Keen Software sticking by Space Engineers and continuing to evolve and refine the game's systems. I hope the next three years of development are just as much fun and exciting as the first three.

Contributing Editor

From The Chatty

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    December 19, 2016 6:50 AM

    Jason Faulkner posted a new article, Space Engineers Going Beta Following Three Years in Steam Early Access

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      December 19, 2016 6:55 AM

      Chasing dem astroneer dollars

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        December 19, 2016 10:52 AM

        Probably gave a pretty good incentive to take this step, but they really can both exist together. Astroneer is super focused on the exploration of things whereas SE is super focused on the building/resource gathering elements. I enjoyed SE a lot but couldn't get many people into it so it kind of fizzled out a bit for me.

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      December 19, 2016 7:08 AM

      I should probably try playing this again. I tried it a while back but couldn't get into it, mainly due to the choices for starting scenarios: The main options were "start with nothing" (which made simply acquiring resources a huge chore) and "start with everything" (which doesn't appeal to me since I'm not into building huge things for the sake of building them).

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        December 19, 2016 8:47 PM

        Its a bit better now- just a bigger set of scenarios on the list with different saved ships but any of the rescue ships make it a lot easier to get started by cannibalizing the ship.

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        December 19, 2016 9:05 PM

        I just started playing about a month ago. The asteroids start is the best. You get a small ship with a refinery and assemlber. You have to fly around and find asteroids with the ores you need and then find an asteroid to start your base. You start with just enough to get going.

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      December 19, 2016 7:09 AM

      One of the few block building survival games I played and enjoyed in creative mode more than survival, really great game.

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      December 19, 2016 10:54 AM

      I always like building big ships with various gravity areas. It's awesome making rail guns with gravity.

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      December 19, 2016 11:05 AM

      SE has really come along, but it's still a beta. The single player game is pretty polished but has a few bugs regarding pistons and rotors.

      The multiplayer servers and mods are what will keep this game alive, but they are performance limited. They have made huge strides latley with the multiplayer netcode and have earned the beta label, but there is still plenty of work to be done.

      Fortunately, keen is a committed developer and if they can integrate any of their AI into SE that would be so cool!!

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      December 19, 2016 8:48 PM

      Eh good news, even though I know beta doesn't mean the same thing in public as it does at a major game developer.

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      December 19, 2016 9:03 PM

      Only thing im looking for a bit more ...conflict...for a single player survival game. I need something to make me keep going. The pirates just arent aggressive enough.