"Free Update 5" for id Software's Doom reboot adds a number of features to multiplayer and SnapMap modes, and computer-controlled opponents top the list.
Bots come with some limitations. You can only play against them in Deathmatch and Team Deathmatch modes, and on the lineup of multiplayer maps that shipped with the game.
Even so, the addition of bots should satisfy players interested in getting the hang of deathmatch strategies and maps before going online.
"Infernal Run" is a brand-new multiplayer mode. Two teams vie for control of a ball—shaped like an eyeball that makes icky squishy noises—that they have to deliver into the enemy's goal.
Other changes, such as the maximum level cap being raised to Echelon 11 and extensive tweaks to SnapMap, are detailed in the patch notes found below.
- Added new game mode, Infernal Run
- Teams fight to obtain the ball and score in the opponent’s goal
- Added Bots for multiplayer
- Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
- Increased the maximum level cap to Echelon 11, level 50
- Added the Doom Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
- Resolved an issue where rapid controller input caused unusually high shotgun damage
- You can now play as the Doom Marine in Praetor Suit Armor
- Added over 30 Lazarus Lab-themed modules
- Added Lazarus Lab-themed props
- Improved Object Limits
- Persistent Integer variables that can be passed between missions within a campaign
- Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
- Added the ability to Get and Set Score
- You can now access the Leaderboard Score in the HUD
- Added new (first-person view) Player Camera Entity
- Added camera rumble FX and sounds
- Added new player modifiers
- Ledge grab time, power-up time, barrel damage, equipment cool down
- Plasma weapon mastery
- Additional single-player Interactables
- New single-player styled Objective HUD
- Added single-player Compass
- General single-player consistency pass on HUD
- Added more POI options
- Show distance, show on compass
- Updated victory and post-match summary screens
- More interactable and customizable GUI
- Added animated Echo Events
- Added new FX/hazards
- Added % encounter complete listener to encounters
- Ability to remove AI from finished encounters and events
- Ability to remove unspawned AI from the AIC
- Added ability to turn off bobbing on pickups to place them however you want
- Editor improvement to hide/show types of objects
- Editor improvement to lock rotation when moving objects
- Editor improvement to disable snapping of objects to the floor
- Added armor Customizations and Taunts
David Craddock posted a new article, Doom's newest free update adds bots and introduces 'Infernal Run' multiplayer mode
I noticed that lots of the achievements are for the mp, many for the dlc alone.
Like, use a premium dlc specific taunt from:
-"Unto the Evil" DLC during a Multiplayer Match"
-"Hell Followed" DLC during a Multiplayer Match"
or "Kill 10 enemies with the EMG Mark V Pistol or Harvester demon in Multiplayer " etc
of course nobody has bothered to do that. The "achievement" rate on those ranges from 0% to incredible 0.1%
This game's multiplayer is worth a try, after there last couple of updates it got a lot better and fun mindless deathmatch
I'm ridiculously stoked for bots. I've loved playing against bots since playing Unreal for the first time. Every FPS should have them.
Also removes Denuvo drm
Gigabytes, schmigga bytes. I anxiously await the day of TB updates.
On the Gaming Stack Exchange site someone asked if there was a way to install Dishonored 2 from disc entirely without having to download the whole 37GB or anything close to it. Someone posted an elaborate method of finding someone else who has the game installed and having them copy over their files, etc.
I posted a comment saying that all of this is basically pointless because they'll release so many patches and content that you're really not going to be saving much bandwidth.
Someone commented on my comment saying that patches are usually about 100MB and no ones going to release a patch anywhere close to 37GB.
I retorted with DOOM which regularly releases 12-20GB patches and is taking up over 70GB of space on my machine right now from an 8GB DVD-ROM.
Case in point: Free Update 5.
Mine was only 11.9