Super Mario Run release date, unlock price announced

The wait is almost over for Mario on your mobile devices.

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Super Mario Run is coming December 15, Nintendo has announced. 

Mario's first foray into the mobile platform will launch for iPhone and iPad. The base game is free and lets you try each of the three modes, with a one-time unlock price of $9.99 to get "unlimited access" to all of the content. It will be available on iOS devices running firmware version 8.0 or later. 

The three game modes include World Tour, Toad Rally, and Kingdom Builder. World Tour consists of 24 courses through six worlds, in a traditional Mario story. Toad Rally is a connected competitive mode to "show off Mario's stylish moves." Kingdom Builder appears to be a sim-like mini-game in which you build up your kingdom using coins collected from Toad Rally.

Super Mario Run made its debut on the Apple stage, and creator Shigeru Miyamoto has emphasized that this is a real, challenging Mario game. After the runaway success of Pokemon Go, Nintendo is hoping this replicates its success, and with an iconic character like Mario that may just be possible.

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From The Chatty

  • reply
    November 15, 2016 6:27 AM

    Steve Watts posted a new article, Super Mario Run release date, unlock price announced

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      November 15, 2016 6:48 AM

      Lol... $10 for a mobile game. No thanks.

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        November 15, 2016 6:49 AM

        Been waiting to spend my Google reward points on something

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        November 15, 2016 6:53 AM

        Perhaps this is an overpriced game but do you really think there's no such thing as a mobile game worth $10?

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          November 15, 2016 6:55 AM

          I've never played a mobile game I enjoyed enough to spend more than a couple of bucks on.

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            November 15, 2016 7:22 AM

            That's my thought too. It looks cool, but it's still a "run" game.

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              November 15, 2016 9:31 AM

              I kinda thought about that, but I really enjoyed the two Rayman runner games. Yeah, they were still runners, but it was pretty fun in bite sized stages. I expect SMR will be very much like Rayman Fiesta/Jungle Run.
              https://www.youtube.com/watch?v=ER0PouRPHYk

              Maybe not worth quite $10. I think they're banking on the brand to sell at that price.

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            November 15, 2016 8:12 AM

            I'm wondering to what extent this is a self fulfilling prophecy (no one wants to spend money on mobile games so expensive games like extensive RPGs don't exist on mobile so all there is is cheap Angry Birds games where people won't spend much money, lather rinse repeat) and to what extent it is that the mobile audience just isn't interested in more in-depth games. In which case it's a shame because it means your real interesting games won't be on mobile and traditional handhelds are going away. But I guess it's a good thing then that the Switch is both a handheld and a regular console.

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              November 15, 2016 8:20 AM

              I dunno. I've been thinking about it, and I can't think of a single mobile game I've played for more than 10-20 minutes, other than extreme fishing and that fallout game (neither of which were $10).

              I know I'm probably in the minority, but I don't think I'll ever be comfortable controlling a game with a touch screen (at least not something more complicated than a bejeweled type game).

            • Zek
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              November 15, 2016 9:03 AM

              The Final Fantasy ports on mobile are $16 so it's not unprecedented at all.

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                November 15, 2016 9:33 AM

                I'm kinda okay with this. They're at least full games, and I'll get 40+ hrs out of it if I don't put it down (which happens frequently because I just can't do long play sessions on mobile).

                I like that they've started to really consider the platform and tweak some of the games to be more friend in this regard - hints on where to go next if you haven't picked it up in a while is the big one for me.

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                November 15, 2016 10:54 AM

                And people piss and fucking moan about them even though they're half the cost of their DS counterparts. Have you ever seen them on the top sellers or grossers charts even though they're 16x the cost of the average app? I'd say they don't sell but Square keeps making them so I guess they sell well enough.

                And again I'm not sure if it's because the average joe doesn't want a deep JRPG on their phone or if it's because race-to-the-bottom pricing has skewed everyone's economics.

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            November 15, 2016 10:09 AM

            I'd pay 10 for a Go game.

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              November 15, 2016 10:10 AM

              As long as it included a ton of maps.

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            November 15, 2016 11:53 AM

            I don't know. I dropped $10 on the mobile version of XCOM - EW to play on my S5 during my lunch break at my old job. It was literally the full version of the PC game I had already played and completed. Blew my mind to be honest. I was expecting total shit. Easily one of the best "values" I've stumbled across in gaming. Triple AAA game on my phone... guess I need to get with the times and shit.

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        November 15, 2016 7:01 AM

        Its a nintendo game, I would wait for reviews. If there is one company worthy of faith, aside from cdpr, its nintendo. They never try to fuck over customers with dlc/season pass and preorder bullshit and make the best frigging games around.

        Tl;dr: Nintendo is the ONLY company I trust making a mobile game that is not shit (lets be honest 90% of phone gaming is trash) and doesn’t rip of its customers/treats them like cattle. 10 bucks may be a fair price, wait for reviews.


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          November 15, 2016 9:53 AM

          theres a free trial the article says so you don't have to rely on reviews

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            November 15, 2016 10:22 AM

            Pokemon Picross on the 3ds has a gem time mechanic, BUT if you spend around $25 to $30 on the gems, the whole thing unlocks.

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              November 15, 2016 12:29 PM

              i played the demo and quit when the F2P elements reared its ugly head. didn't know there was a buy out.

              this one sounds like you get some levels for free and you buy the rest for 10 bucks. sounds like a good deal if you like it.

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                November 15, 2016 1:28 PM

                Yeah, you can pay a little more if you nickle and dime it, or less if you buy a couple of large packs.

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        November 15, 2016 7:04 AM

        Such a shitty mentality. I've played countless games at or near $10 on mobile that are well worth it. Steamworld Heist just came out the other day for $7 and it's a god damn STEAL at that price.

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          November 15, 2016 7:18 AM

          It's a "temple run" game. IMO, $10 is a bit much for that.

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            November 15, 2016 7:28 AM

            That may be entirely true, but that's not what you said.

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        November 15, 2016 7:09 AM

        no. it very clearly says the game is free. $10 to unlock more content.

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          November 15, 2016 7:16 AM

          Are you telling me it is ... FREE TO PLAY?

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            November 15, 2016 7:19 AM

            Ccelebrity, I believe the correct terminology is "free to start."

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              November 15, 2016 7:35 AM

              Craddock, I do not enjoy free to start games!

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                November 15, 2016 10:23 AM

                do you enjoy demos CrustaR?

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                November 15, 2016 10:53 AM

                duke3d.exe, like all shareware games, was free to start.

                Just sayin'.

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                  November 15, 2016 12:09 PM

                  0h, I thought he was talking about where you have to pay cash for extra features (eg, plants vs zombies 2).

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                    November 15, 2016 12:17 PM

                    We don't yet fully know, or at least I haven't seen any details breaking it down.

                    However, my guess would be that it will be a cross between shareware where there's a chunk of the core game available without charge, and F2P.

                    There will probably also be daily challenge related "Super-Coin" stuff that you spend on items for (and possibly to unlock) Kingdoms, and of course can pay real money for more "Super-Coins."

                    If you pay the full price all the kingdoms are unlocked instantly but I bet there will still be a lingering decoration/powerup market place so that they can earn off whales.

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            November 15, 2016 12:30 PM

            in terms you will understand: free to play like Duke3d.exe episode 1 was free to play!

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              November 15, 2016 12:30 PM

              oh someone beat me to it

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              November 15, 2016 12:31 PM

              I'm on board with that concept of free to play. I thought it was the other kind that sucked arse.

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        November 15, 2016 7:19 AM

        I will gladly pay actual money for a full mobile game. I would love nothing more than to destroy the "free to play" market by showing people you can make tons of money by releasing a full game and make people pay for it up front.

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        November 15, 2016 8:52 AM

        I personally would have liked to see it at $4.99 but I see Nintendo's pricing structure here. They're going to start high and drop as necessary.

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        November 15, 2016 9:35 AM

        The mentality that leads to every mobile game being a F2P shitshow.

        I'd pay $10 for a quality all-inclusive mobile game. I used to pay $30 for gameboy games.

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          November 15, 2016 9:45 AM

          Me too, but this looks like a super shallow temple run clone.

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        November 15, 2016 9:52 AM

        it's 10 bucks for a full game without never ending microtransactions and further cash grabs. sounds good to me. Square Enix charges about 2x more for final fantasy remakes that were never originally built for mobile phones

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          November 15, 2016 9:56 AM

          on the other hand it's just another dime a dozen endless runner but with a well known IP

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            November 15, 2016 10:01 AM

            Yeah, that's my biggest issue. If this was an actual platformer, I'd do it.

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              November 15, 2016 11:05 AM

              if it were an actual platformer it would be terrible because platformers would require a virtual dpad and virtual dpads are garbage.

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                November 15, 2016 11:06 AM

                plus i think they would prefer you to play their traditional platformer on their 3DS.

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            November 15, 2016 10:56 AM

            Me personally I'm kind of delighted to see Nintendo design principles on a mobile game. Lots of bubbly fonts, lots of animation, lots of stars (AND IT IS ALWAYS STARS), etc.

            And I have to think it's more than just an endless runner being from Nintendo and all but we'll see.

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            November 15, 2016 11:47 AM

            It's not endless, though. There is an end to the levels.

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            November 15, 2016 12:41 PM

            Not an endless runner, made by the best devs in the world.

            Director resumes: https://en.wikipedia.org/wiki/Hideki_Konno

            https://en.wikipedia.org/wiki/Takashi_Tezuka

            That is serious fucking talent there

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      November 15, 2016 9:19 AM

      No word on an Android release? Maybe me wonder if Nintendo is going to do any first party releases for Android? That would suck if not.

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        November 15, 2016 9:29 AM

        They said android at some point. I'm sure apple gave them $$$$$ to make sure apple's name is all over this.

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          November 15, 2016 10:58 AM

          Also they're using Unity to make the game which, given Nintendo's history with game engines, would really only make sense if they wanted to run on Android as well.

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          November 15, 2016 12:46 PM

          Apple doesn't pay devs for exclusivity. 60%-80% more revenue coming from iOS, very little piracy, Miyamoto going up on Apple's stage, and iOS being the dominant mobile OS in Japan are all factors.

          Its not the first time software comes to iOS first and is ported to Android later on, and it won't be the last. Profitability ensures that.

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      November 15, 2016 9:34 AM

      Kinda surprised no one is comparing SMR to Rayman Jungle/Fiesta Run. They look very similar in play mechanics.

      https://www.youtube.com/watch?v=ER0PouRPHYk

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        November 15, 2016 1:19 PM

        they are and I'd honestly be surprised if SMR is truly that much greater that it's worth $10 rather than $3 (which is not to say SMR can't vastly outsell it on account of Mario the brand).

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      November 15, 2016 10:19 AM

      I wonder if it will feel right and how much Unity will affect the way it gets made

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      November 15, 2016 12:06 PM

      looks like the kingdom builder is just a little cosmetic feature to make your own little homebase. but what would be really cool is if they made a level editor like mario maker. damn thatd be sick but they will probably keep that for their real games

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      November 15, 2016 12:30 PM

      Hmm, I kind of hate the mechanic. I'll probably buy it just in case it's fun, but a Mario game with less control bothers me.