Forza Horizon 3 PC demo now available on Windows 10 Store

If the need for speed is strong this weekend, head on over to the Windows 10 Store as a demo for Forza Horizon 3 is now available.

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Windows 10 users finally have the opportunity to drive across Australia for free as Microsoft has published a demo for Forza Horizon 3.

The Forza Horizon 3 demo is currently available to download on the Windows 10 Store and only offers a portion of the game’s map while taking a guided tour of the game's best features. Players will be able to partake in a handful of events, including taking on Danger Sign jumps that have been buried deep within the Australian rainforests or slip and slide through Drift Zones in Byron Bay.

Once players complete all of the events in the demo, they can then take to the streets online as you race with other Forza drivers in an online free-roam session.

We really enjoyed our experience with Forza Horizon 3 as we considered it to be the best entry the series has to offer. With that said, we can’t imagine Windows 10 users not picking up this demo, especially since it’s free.

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From The Chatty
  • reply
    November 4, 2016 8:53 AM

    Daniel Perez posted a new article, Forza Horizon 3 PC demo now available on Windows 10 Store

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      November 4, 2016 8:58 AM

      Wow took them long enough.. still though they haven't fixed some of the performance issues which is kinda sad. :\

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      November 4, 2016 10:17 AM

      Woo interested to try this

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        November 4, 2016 10:18 AM

        I'd love to see vive support in a Forza game though

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      November 4, 2016 10:57 AM

      Runs like ass on my i7/980 :(

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        November 4, 2016 11:05 AM

        I7 6700k / GTX 980 here and I turned all the dynamic detail stuff off and just jacked everything up to high/ultra and it never drops below 60FPS. Dynamic detail was causing weird slowdowns.

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          November 4, 2016 1:47 PM

          It got a little better when I turned off the dynamic detail stuff, but if I set everything to ultra I get a ton of slowdown that I just don't see in any other game (well, except sometimes Star Citizen)

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            November 4, 2016 1:50 PM

            Yeah I left the heavy stuff like shadows and reflections on high and turned MSAA off. Also as said below, I had to leave vsync on (set to 60fps) or the performance was erratic

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            November 4, 2016 1:52 PM

            yah Ultra forces 4xMSAA i think which is a huge fps hit unless you have a top end GPU.

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        November 4, 2016 11:39 AM

        Do not run with Unlimited FPS... the game pretty much requires you run run with 60fps or 30fps limiter enabled.

        I also found it ran significantly smoother with Vsync on... with it turned off fps was jittery.

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          November 4, 2016 12:24 PM

          They fixed that a few patches ago. I've been running without vsync and fps unlocked with freesync and it's been really smooth and stable, even with constant frame variability. Although there were a few times when I'd load it up and it would stutter worse than ever until I rebooted. Still not sure what that was about.

          If you want total consistency it's still better to cap the framerate with a lower limit because some areas like the city do struggle even on high end hardware

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            November 4, 2016 12:30 PM

            yah it's better but didn't feel smooth to me even with GSync... i opted for capping it at 60fps

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              November 4, 2016 12:57 PM

              Some games run the internal simulation at a fixed rate. Far Cry 4's engine definitely does this. So anything that's not a multiple of 30 seems to stutter.

              Don't know if this is the case with Forza

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                November 4, 2016 1:07 PM

                Well the physics engine is reporting at something like 360fps in all these Forza games. The game itself is locked to 30hz on console. But the PC is unlocked, and the cap options are divisibles of your display's refresh, not 30/60 across the board.

                It works fine on my 75hz panel after the updates, although at launch I was switching to 60hz because it did have some issues. I don't know if capping to 30 on PC still introduces a crazy amount of input lag, folks with both Xbox and PC said the Xbox version at 30 was far more responsive.

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                November 4, 2016 1:18 PM

                yah i think the devs mentioned Physics runs at 120Hz in Forza Horizon 2 & 3.. Forza Motorsport ramps it up to 360Hz though.

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      November 4, 2016 1:21 PM

      It's actually a cool demo with 5 or so races/events/stuff and then you can free roam offline or online in the first area for however long you want.

      A nice contrast to the time limited ReCore demo.

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        November 4, 2016 3:42 PM

        yah i played the Demo on the XB1.. i thought they did a good job as far as content goes.