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Stuff That Sucks: Mainstream Point & Click?

I know Purple Tentacle, and you sir are no Purple Tentacle.


Last week, Shacknews counted down the Top 10 Point and Click Adventure Games. This week, we take a look at some popular games that are being given that label. Does it grind your Gears like it does ours? Check out this week's Stuff That Sucks to find out!

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Head of Video

Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on, it was most likely edited by him. Follow him on Twitter @GregBurke85

From The Chatty
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    October 7, 2016 4:20 PM

    Greg Burke posted a new article, Stuff That Sucks: Mainstream Point & Click?

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      October 7, 2016 4:28 PM

      In before everyone loses their shit without actually watching the video

      You mentioned it but you should really check out Dropsy. It has that cartoonish vibe you're looking for in an adventure game and it's actually really sweet. I assumed it was going to be a dumb game about how clowns were gross but the main character, Dropsy, is actually really kind and just wants to make other people happy.

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        October 7, 2016 4:32 PM

        Also I wish stuff like the Telltale games, Life is Strange, Gone Home could be labeled interactive fiction but that's kind of already associated with text adventure games.

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          October 8, 2016 12:31 AM

          I'm right there with you, I honestly think Interactive Fiction should be broadened to include more than just text only games.

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      October 8, 2016 12:25 AM

      You know, that list sounds really familiar...

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        October 8, 2016 12:25 AM

        Anyway, Tesla Effect, the Deponia series, The Book of Unwritten Tales series, Broken Age, and, as Mecha Tofu Pirate said, Dropsy are on the less serious side of things.

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          October 8, 2016 12:40 AM

          Oh! Right, the other thing. Telltale's change in format/genre (excluding their CSI games, which may have contributed some) started with Jurassic Park: The Game.

          It was a notable misstep but started their experimentation with the Quantic Dreams style gameplay elements.

          Oddly they went the route of repeatable and scored Quick Time sections, as if they were arcade like minigames... It was odd. Worse yet I there wasn't really even the illusion of choice, so it was just really simple puzzles and bad arcade bits. First one of their main-line games I disliked, never even finished it.

          They obviously course corrected in The Walking Dead, which ended up founding their new blended genre, and after that success everyone forgot Jurassic Park: The Game even existed.

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            October 8, 2016 12:54 AM

            Hmm should have edited for tone there, just meant to fill in the blanks with what I think is an interesting bit of info regarding Telltale's shift in style.

          • rms legacy 10 years legacy 20 years mercury super mega
            October 9, 2016 8:31 AM

            "everyone forgot Jurassic Park: The Game even existed" Well, it's been a few years, but my recollection is it played pretty much the same as TWD: dialog choices with slightly different cutscenes, QTEs (and I didn't think it was all that bad). TWD took off during the height of the zombie craze & the tv series, to which it owes much of it's success IMHO

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