Rocksteady's goal was to give players ample reason to return even after you crack the case and give Commissioner Gordon reason to switch off the Bat signal for the night. "The core narrative is about 60 minutes in duration, however additional content is unlocked that provides about another 90 minutes of gameplay on top of that. So there are plenty of reasons to play through the game multiple times in order to see everything that we have put into it."
For a $20 game, roughly two-and-a-half to three hours of content sounds just right.
A murder mystery written in the style of classic Batman comics, Batman: Arkham VR taps into the World's Greatest Detective's sleuthing abilities rather than his aptitude for introducing criminals to the notion of eating through straws for the rest of their lives. Players should expect heavy doses of psychology when they don the cape and cowl.
Shacknews editor-in-chief Steve Watts got his gauntleted hands on the game when it was announced at this year's E3, and came away impressed with its immersion. "The Arkham games were rightly lauded for understanding the character in a more coherent way than games had ever achieved before. Batman: Arkham VR may represent the next logical step: from understanding the character and his fantasy world to understanding what's so appealing about being the character, and delivering it with a spiritual fidelity that hasn't been possible until now."
Batman: Arkham VR will launch alongside PSVR on October 13.