Dusk plans to scratch your early 90s first-person shooter itch in 2017

With inspiration from Quake, Heretic, Doom, and Redneck Rampage, Dusk is oozing with 90s first-person shooter nostalgia.


New Blood has revealed its upcoming first-person shooter that should scratch your nostalgic itch if you played PC shooters in the 90s, called Dusk.

Dusk is described as a “retro FPS inspired by all of your 90’s favorites.” Judging by its debut trailer, we believe if you’ve ever played Redneck Rampage, Quake, Doom, or Heretic, then you’re going to want to learn more about Dusk, and fast.

Dusk will feature three campaign episodes when it releases in 2017, all of which have been inspired by the previously-mentioned games. In addition to its full single-player campaign, Dusk will feature an Endless Survival mode and a 1v1 online battle multiplayer mode.

Dusk is being developed as a collaborative effort between David Szymanski and New Blood Interactive and is a spiritual successor to Pit, which Szymanski released a few years ago.

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From The Chatty
  • reply
    September 16, 2016 8:35 AM

    Daniel Perez posted a new article, Dusk plans to scratch your early 90s first-person shooter itch in 2017

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      September 16, 2016 8:48 AM

      Like Quake, Doom, Heretic, or Redneck Rampage? GET OVA HEA!

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        September 16, 2016 8:59 AM

        lol, we need another RR for sure.

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      September 16, 2016 8:51 AM

      So this is the new trendy type of shooter eh?

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      September 16, 2016 9:03 AM

      ugh i hate this 'retro' look

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        September 16, 2016 10:01 AM

        Yeah not a fan of the visuals, I dont build trigger rigs so I can play games that look like the build engine

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          September 16, 2016 10:35 AM

          lol exactly, computers are getting more advanced so people can play shit like minecraft

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            September 16, 2016 10:50 AM

            At least it's not another pixel art platfomer.

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              September 16, 2016 11:11 AM

              i definitely agree with that and im hoping that trend was dying out. every week on the shack someone was like omg brilliant indie game, pixel platformer. not saying the games couldn't be good, but man im tired of that

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              September 16, 2016 11:18 AM

              Ha true dat.

              I got a snes if I want to go back to those days

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        September 16, 2016 11:01 AM

        I don't have anything against the low-poly look in itself, it can look cool, but the underlying art direction here suuuuucks.

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        September 16, 2016 3:15 PM

        I don't think anyone's nostalgic for low-poly 3D, it never ages well

        vintage 2D, now that's different

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        September 16, 2016 3:54 PM

        I've been pretty over "Retro-8bit-pixel art" for a while now. I'd in fact pushed Halcyon 6 out of mind because of it...until I saw the gameplay.

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        September 16, 2016 4:01 PM

        I don't hate low poly but that art doesn't look great.

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          September 16, 2016 5:05 PM

          Yeah. Compared to something newer but still a low poly throwback like STRAFE, this just looks like poop.

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        September 16, 2016 4:46 PM

        Yeah its weird, Minecraft got a pass because it was looking both retro but also not retro to something that actually existed or was trying to emulate something that existed. The old DOOM and Build engine games did the best they could with sprite-based graphics but the first polygonal shooters were trying to emulate real world looking environments and they just couldn't. Games like the new DOOM absolutely nail the look they're going for. This game seems to be attempting to emulate the trying-but-failing look of early 90's shooters. Thing is, thanks to GOG we can just buy some for $6.

        I dunno, maybe the game will be awesome and bring something new to the table.

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          September 16, 2016 4:58 PM

          the Minecraft comparison seems a little misguided to me but maybe I missed some history. It was one guy making the game, and the core gameplay kinda required a simple brick/tale based look or else it would get much more complicated (something games like Astroneer are tackling now). Seems more like a style born of necessity, not an explicit desire to be retro in lieu of a more modern option.

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        September 16, 2016 6:03 PM

        I'm not opposed to retro, just this. I think STRAFE looks fine.

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        September 17, 2016 12:00 AM

        This one is pretty damned ugly to be sure.

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      September 16, 2016 3:48 PM

      so if you cant get artists to work on your game you just call it retro?

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      September 16, 2016 5:13 PM


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      September 16, 2016 5:18 PM

      That looks terrible.

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      September 16, 2016 6:06 PM

      $9.99 with multiplayer and i might consider

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      September 16, 2016 6:35 PM

      Early 3D games looked terrible and shouldn't be used to be "retro".

    • Zek legacy 10 years
      September 16, 2016 6:40 PM

      I love retro 2D games. I can deal with "low-fi" 3D games e.g. Minecraft. However 3D games that intentionally emulate 90s graphics are just ugly to me.

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      September 16, 2016 6:40 PM


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      September 16, 2016 6:54 PM

      No. Just no.

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      September 16, 2016 11:58 PM

      That's late 90's. Early 90's was sprites and billboards and no mouselook.

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      September 17, 2016 12:55 AM

      Gameplay looks fun. Game looks bad :(

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