Sony employees laid off at San Diego studio

The company's London Studio incurred reductions this week as well.

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A Sony representative confirmed to GameSpot that Sony has laid off employees at SIE San Diego. SIE San Diego is perhaps best known for its MLB: The Show series of baseball games, although GameSpot's source said that the cuts did not include staff working on The Show.

"We can confirm there has been a reduction in headcount at San Diego Studio. The teams working on MLB The Show, Drawn to Death, and Guns Up have not been affected. We continually evaluate teams and programs at SIE Worldwide Studios to ensure we have the proper resources in place to deliver innovative products within a competitive landscape."

Sony used much the same language when it confirmed layoffs at its London Studio, a branch of the company known for experimental games like The Playroom and the forthcoming London Heist VR game.

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David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
  • reply
    September 14, 2016 3:52 PM

    David Craddock posted a new article, Sony employees laid off at San Diego studio

    • reply
      September 14, 2016 4:15 PM

      VR Worlds does not ship with the headset, it's only a demo disc that includes some of its experiences.

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        September 15, 2016 3:18 AM

        VR Worlds is included in the $499.99 bundle that also has a camera and Move controllers.

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      September 15, 2016 3:56 AM

      Is this pretty typical when projects draw to a close?

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        September 15, 2016 3:57 AM

        Indeed.

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        September 15, 2016 12:18 PM

        In the game industry? Yes.

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        September 15, 2016 12:21 PM

        I've met one of the devs and that whole group was focussed on insanely rapid prototyping of VR experiences/games that would be fun. They would start with something in the morning and if it wasn't fun by lunch time, they'd scrap it and start over with a new idea. Every day. The ideas that stuck were fleshed out further and become The Luge and London Heist etc.

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