Hearthstone removing more Arena cards in upcoming patch

Blizzard aims to make Arena more balanced by removing some strong cards from dominant classes, and weak cards from down-and-out ones.


Blizzard made waves when it decided to exclude one of Karazhan's new cards from Hearthstone's Arena draft to keep the Priest class from having its average strength dragged down by it. In its continued effort to strike the right class balance, it's going to be excluding even more.

In an announcement on the Hearthstone Blog, Team 5's Dean Ayala explained that for a while now, Mage and Rogue have been in the top tier of Arena classes, Paladin just below those two, and the other six swapping positions at the bottom. Ayala said the goal is to have any class choice feel like a valid option, so they'll be removing more cards to strike a closer balance between the classes with an upcoming patch.

Interestingly, though, the types of cards being removed are serving different functions. Mage and Rogue are having some powerful tools removed, like Snowchugger and Goblin Auto Barber, respectively. The less powerful classes are instead having much larger numbers of weaker or strictly synergistic cards removed. Those include cards like Totemic Might (Shaman), Sacrificial Pact (Warlock), Savagery (Druid), Charge (Warrior), Call Pet (Hunter), and Convert (Priest).

The end result will be to make the Mage and Rogue card pools less powerful on average, while making the less dominant classes have a stronger average card pool to choose from. Paladin, which has consistently remained in the middle, won't undergo any changes.

Overall Blizzard will be removing 45 cards, which represents a significant chunk of the nearly 900 total cards currently in the game. The studio says it may still make further changes, like the suggested idea of weighting certain cards to appear more or less often, without removing them entirely.

From The Chatty
  • reply
    September 8, 2016 11:15 AM

    Steve Watts posted a new article, Hearthstone removing more Arena cards in upcoming patch

    • reply
      September 8, 2016 11:20 AM

      Seems like a regressive approach to the problem. How about maybe they give the lower-performing classes some better cards to compete, or buff the cards that suck so that they're worth using?

      • reply
        September 8, 2016 1:09 PM

        Hard to do that when some classes rely on high synergy. You can't buff those cards without unbalancing standard mode. Better to just remove those cards from draft because you're never going to pick them anyway so you end up having 3 shitty options too often.

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