Sony details PS4 Pro's specs

Get the rundown on the upgraded console's GPU, CPU, and more.


Sony issued a press release detailing hardware specifications for PlayStation 4 Pro, its anticipated update to PS4 hardware, which will launch on November 10 for $399.

President and Group CEO Andrew House pulled the lid off PlayStation 4 Pro at today's PlayStation Meeting event in New York City. PS4 lead architect Mark Cerny joined him to provide a high-level overview of the Pro console's specs, followed by footage of games new and old running on Pro hardware.

Thanks to Sony's forward compatibility, developers will be able to patch previously released titles such as Uncharted 4 and Shadow of Mordor to take advantage of PS4 Pro features like 4K resolution.

"Today marks an exciting new milestone for PlayStation as we unveiled the high-end PS4 Pro in the midst of the console lifecycle, catering to gamers who are looking for a heightened PS4 experience," said Andrew House, President and Global CEO of Sony Interactive Entertainment. "By accelerating the innovation cadence at PlayStation, we're introducing choice in the marketplace, enabling gamers to choose the PS4 model that meets their needs. Ultimately, with titles that leverage the potential of PS4 Pro – plus PlayStation VR launching soon – all PS4 owners continue to benefit from having the best place to play."

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

Filed Under
From The Chatty
  • reply
    September 7, 2016 1:57 PM

    David Craddock posted a new article, Sony details PS4 Pro's specs

    • reply
      September 7, 2016 2:07 PM

      You got your Jaguar in my Playstation

    • reply
      September 7, 2016 2:13 PM

      so what does the new gpu equal in terms of desktop equivalent? gtx 1060?

      • reply
        September 7, 2016 3:08 PM

        its a slight bit slower than a 1060

        • reply
          September 7, 2016 3:13 PM

          i wonder how much OS optimisation there is, driver level. Can't be much I guess if it's backwards compatible

      • reply
        September 7, 2016 3:12 PM

        The 4.2 teraflop spec kind of makes it look like a neutered RX 470, so probably slower than a 970. On a side note PS4 was apparently based on the 7870 so from that perspective it's one hell of an upgrade.

      • reply
        September 8, 2016 3:47 AM

        Somewhere in the 7970 / 380X territory. (7970 was 4.1 tflops, ghz edition a smidgen higher)

        • reply
          September 8, 2016 3:55 AM

          Its using polaris so its basically a stock rx470 (peak performance at 4.9 tflops).

    • reply
      September 7, 2016 3:18 PM

      The Pro is going to do one important thing, run away with vr games.

      The combination of price and vr quality is simply unmatched.

      • reply
        September 7, 2016 3:19 PM

        they need it to run their VR setup, it's gonna make people vomit on the PS4

        • reply
          September 7, 2016 3:46 PM

          Really? I've heard mostly good things, and people using it so far have been doing so on PS4, not PS4 Pro.

          • reply
            September 8, 2016 4:14 AM

            I meant for high quality AAA titles. But I've only played the mini games like job sim

        • reply
          September 7, 2016 5:43 PM

          Eh? Unless the demo units were actually unmarked pros, eve valk ran just fine when i tried it a couple weeks ago at best buy.

        • reply
          September 7, 2016 6:11 PM

          VR on PS4 works very well. Image quality on the HMD is also better than it is on the Vive when it comes to text and fine details. The Vive uses a pentile subpixel array while PSVR uses RGB, meaning that fine details render more nicely despite the lower resolution

          • reply
            September 7, 2016 6:12 PM

            That said, yes, the PS4 Pro gives a much higher ceiling for high quality VR content. It should be fine on the standard PS4 though, at least until they start releasing software that is Pro only

    • reply
      September 7, 2016 4:14 PM

      Paging vornoporno

    • reply
      September 7, 2016 6:02 PM

      So this is about 2x the GPU power, right?

      If you assume current PS4 games are 1080p@60fps, then this should allow 4K@30fps, if that math works. Also most PS4 games these days seem to be 30fps. I wouldn't get my hopes on a silky smooth 4K unless they scale back their visuals in other ways to make it work.

      It may end up games are much prettier at 1080p with a higher frame rate, supersampling, more particles, better shaders, etc.

      • reply
        September 7, 2016 7:25 PM

        Not entirely. It has four times the amount of pixels that the GPU has to deal with. I want to say the GTX 1080 drops a good 40% fps going from 1080p to 4k

      • reply
        September 7, 2016 7:30 PM


    • reply
      September 8, 2016 3:58 AM

      No Ultra Blu-Ray Drive ...

    • reply
      September 8, 2016 3:59 AM

      Will games that run at 30fps on PS4 run at 60fps on this new model?

      It seems I see a lot of talk about 4k, but as someone not overly bothered with 4k now I'm wondering what the point of upgrading would be? If it runs older games at 60fps though I'd happily buy one

      • reply
        September 8, 2016 4:07 AM

        If the old games are patched by the developer then yes. For news games developers can decide if they want 60fps or even more detail.

        • reply
          September 8, 2016 4:09 AM

          I hope people choose the fps route, I'd rather turn some settings off and have a smooth 60fps for games

          • reply
            September 8, 2016 4:23 AM

            I'd wager that kind of feature will be few and far between and that most will focus on hitting smooth 30fps and increasing graphic fidelity.

            I know the new Tomb Raider game is offering like, 3 different Pro modes though, so at least some developers are going to give you what you want.

    • reply
      September 8, 2016 4:58 AM

      It is so weird seeing that consoles will let you choose resolution vs framerate vs HDR/detail. More and more like PCs every day.

      • reply
        September 8, 2016 7:18 AM

        I remember back in the day of the Sega Genesis with almost every game let you completely change your controller scheme,and not just preset schemes.

        Don't really understand why with bigger stronger consoles,this feature disappeared. I know that you can reconfig your controls from the PS4 console itself,but most games still don't let you do this.

Hello, Meet Lola