Titanfall 2 changes revealed for next tech test

Player feedback from the first tech test is being implemented into the next one this weekend.

4

The next tech test for Titanfall 2 is coming this weekend, and while the team learned a lot about the servers and changes on the fly, it also is taking community feedback and modifying the game for round two.

Multiplayer Game Designer Steve DeRose posted a list of changes that will be made:

  • Pilot Mobility: Wall running and air speed will be faster. Also, players will be able to retain speed when chaining wall runs.
  • Titan Meter: Players will again acquire a small passive amount of Titan meter every few seconds
  • Titan Mobility: Titan dashes will recharge faster.
  • Heads-Up Display: The fade distance for enemy outlines will be brought in so pilots aren't revealed at extreme range.
  • Map Design: More maps will be on display in the next few weeks on  the official site, including more traditional Titanfall maps.

One issue that was more difficult to address was Titan survivability. Energy shields have been replaced by batteries. In the new system, "the rodeo pilot steals a battery and damages an enemy Titan," DeRose said. "If they can give that battery to a friendly Titan, the Titan receives a shield and the Pilot gets Titan meter points. As players become more familiar with the system, we expect that Titans will live longer. This is an area we will continue to monitor leading up to launch."

Another factor was the limited number of Titans in the tech test. Some that weren't included have better defenses, and there will be kits and pilot abilities that will improve a Titan's defense as well. That said, DeRose noted that there has been some tuning to cut down on damage that weapons do to Titans.

The next tech test begins at 9 a.m. PDT on Friday, August 26, and runs through Sunday, August 28. The devs will post the findings from the second tech test once they have had a chance to analyze the data from the weekend brawl.

Contributing Editor
From The Chatty
  • reply
    August 24, 2016 10:57 AM

    John Keefer posted a new article, Titanfall 2 changes revealed for next tech test

    • reply
      August 24, 2016 10:59 AM

      [deleted]

    • reply
      August 24, 2016 11:05 AM

      hrmm i didn't notice an issue with the pilot speeds, mind you i didnt play the original either

    • reply
      August 24, 2016 11:07 AM

      That is fucking great! I am so glad they are taking the feed back seriously and doing additional tech tests.

    • reply
      August 24, 2016 11:35 AM

      Anyone think this will get delayed for rebalancing? Maps won't change.

    • reply
      August 24, 2016 12:49 PM

      This kinda sucks. They said the test was for their mp server tech and such, neglected PC for dumb reasons, and then go and balance everything around it at the last minute, giving PC users no say.

      I liked the concept of having no more auto-timer for Titans. They came way too fast and frequent and easy in the first game. But I'll never even get to see what that's like now.

      • reply
        August 24, 2016 3:43 PM

        Well, I hope they do some real beta testing on PC before release, instead of saving it for after launch. Sick of paying $60 to troubleshoot busted games.

        Fuck your weak excuses of data-mining the precious sp campaign and it being a mp infrastructure stress only. PC needs more real-world testing and feedback than any other platform. Can't see this launch going smoothly at all.

    • reply
      August 24, 2016 1:10 PM

      All hope is not lost, it seems! Good on them (and good for us), I hope this actually changes whatever views they held that led to the choices in the first place.

      • reply
        August 24, 2016 3:51 PM

        After seeing some of their stories and interviews about their approach to Titanfall 2, they were adamant whole game was designed around these changes and this style of gameplay down to the geometry of the maps. It's pretty scary that they're willing to flip some of them around so close to the end, especially when map design is mostly set in stone and built around this new style of gameplay. Are some of these changes going to make the game better or worse or both? IDK.

        That's not to say I'm totally against all of it, just wary of such indecisiveness. I'm still glad speed is being boosted but maybe it's really not for the best with how they designed this one, and in the end they're only doing it to try and quell the outrage from the die-hard fans of the first game.

    • reply
      August 24, 2016 2:36 PM

      Yaaay! More speed sounds good (that was my only real worry with this...but this sounds like the right move).

Hello, Meet Lola