Titanfall 2's next tech test coming in two days

The team offers some details on what they learned from the first test as well.

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The recenty concluded tech test for Titanfall 2 provided some good information for the devs at Respawn. Now they are going to implent some of what they learned into the new test starting on Friday, August 26, and running through Sunday, August 28.

Lead Engineer Jon Shirling said on the official blog that the recent test was focused on two things: dedicated servers and Stryder backend servers. For the dedicated servers, "We collected useful information about how long it takes each datacenter to spin up new servers - some datacenters are faster than others, and since we are spinning up servers in advance of players needing them, speed is important." Shirling said.

As for the backend servers, "We learned that we could reliably make up to about 24,000 matches every 2 seconds, which thankfully allows us to handle player counts that no game sees," he said. "We did see some problems with matches not being full on startup, so we both improved our Join In Progress path, and we dug deeper to find the root cause of the non-full match starts."

He also said they had to fix some problems on the fly, again, not unexpected for a stress test. "We had some times where we were fixing issues with the brand new Invite Network functionality, and we could actually see the impact of those in the player counts in real-time," Shiring said. "We saw a huge amount of players who ONLY joined games using the Invite Network popup in lobbies.  With the Network Invites, Happy Hour, clan tags, and Inbox functionality, it seems like people really embraced our new Networks system."

As for this weekend's test, Shiring said the team is going to hold a special event to try to encourage as many players to get on at one time as possible. The goal is to try to simulate launch day and to make sure the servers can handle the load. He said to watch the social channels for more details on when the event would happen this weekend.

Keep in mind that the stress test is only for PlayStation 4 and Xbox One players. PC players were not included because of hardware issues and possible problems with minimum specs.

Titanfall 2's Game Director Steve Fukuda told us about what the team had learned from the original Titanfall and how different maps and a slightly slower pace have improved the TF2 multiplayer experience 

Titans will begin falling from the sky on October 28 on all three platforms.

Contributing Editor
From The Chatty
  • reply
    August 24, 2016 8:03 AM

    John Keefer posted a new article, Titanfall 2's next tech test coming in two days

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      August 24, 2016 8:16 AM

      The biggest TITANFALL "how to" guide guy (FrothyOmen) put up his tech test impressions/feedback:

      https://www.youtube.com/watch?v=rtv1i66e6aM

      LevelCap did one yesterday, as well:

      https://www.youtube.com/watch?v=r9viiBP025Q

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        August 24, 2016 10:17 AM

        I am at work at the moment and will check it out when I get home, but what were their thoughts in a quick summary, if you are able? I keep seeing more and more to suggest they are taking more out that I loved than improving on the formula.

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          August 24, 2016 10:21 AM

          He wasn't harsh on it, over all. He doesn't like the insane enemy-pilot visibility, slower pilot movement, faster TTK, and Amped Hardpoint. There was some minor crap like UI tweaks, etc. Overall it seemed pretty fair/on-point with most of the complaints I've been reading; I didn't try the tech test because Destiny Iron Banner reasons. =P I'm going to give try and get some time in with the 2nd tech test this weekend, but I also work Sat/Sun so we'll see.

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            August 24, 2016 10:25 AM

            That's somewhat good to hear. I saw some quotes from the Shack article from the devs talking about level design and that sounded bad, but maybe it won't be as obvious as his wording suggests. Also, just call out of work! This is important, man!!

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            August 24, 2016 4:28 PM

            I was wondering what you thought of it being the madman you are. But then I looked at my friend activity on XBL and saw a thousand Destiny clips and it all made sense.

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              August 24, 2016 4:40 PM

              When that shit comes to PC I'll be on it, make no mistake.

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                August 24, 2016 4:47 PM

                I think I will be skipping that potential trash pile unless they actually do some beta testing on PC before release. It's crazy to me that the platform that actually needs to be tested in so many more ways is being ignored. And their part of their reasoning is fucking data-mining of the campaign. Oh gosh.

                No confidence in the PC version.

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                  August 24, 2016 4:53 PM

                  TITANFALL's PC port was fairly solid, though it did have SLI and high-framerate issues for a while. Hopefully they retained those fixes from 1 > 2.

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                    August 24, 2016 4:56 PM

                    It also had a public test before launch for feedback and testing on a wide variety of hardware configs. It wasn't perfect but they fixed a lot of issues based on those tests.

                    Though it still had a glaring flaw where sensitivity was tied to framerate. Fine if you could keep up, but still not good at all for those who can't. That sort of thing is a big no-no for any PC game.

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                      August 24, 2016 5:03 PM

                      What do you care, you don't want to play TITANFALL anyhow, you want to play COD + jump jets. =P

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                        August 24, 2016 5:17 PM

                        I was playing Titanfall just last night, and the only mode people still play is that garbage Attrition, but I still found a way to have fun with it. Plus the whole dev team seemed to think COD+jump jets was the way to go with this one so.....?

                        Anyway, I care because I'm sick of paying $60 to beta test supposed AAA games on PC after launch. I want this game to do well. I want the community to embrace it, not be immediately turned away by technical and gameplay issues of all sorts. That's the last thing this game needs on PC, but they seem like they'd be okay with that as the majority of sales and players will be on console anyway. x2 now with PS4.

                        They even said this test would just be for mp server and backend stuff (not a beta), but then went ahead and rebalanced a bunch of gameplay stuff based on player feedback (total beta), but they obviously don't care what the PC only guys think or they would have included them as well. 100% console focus in all ways does not give me hope for PC at all, even if it's magically proficient technically on all setups.

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                          August 24, 2016 11:45 PM

                          It's funny because people were complaining that one of the biggest issues in the test was the missing Attrition mode.

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        August 24, 2016 2:39 PM

        This all sounds very encouraging...I was really concerned about them slowing it down, so these moves seem like steps in the right direction.

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      August 24, 2016 4:25 PM

      LEGO Stryder. Or whatever they're calling the new light, sword-wielding Titan now:

      https://twitter.com/NickBrickBuilds/status/768575127059652608