Chattycast 104: Patchwork Guilt

Final Fantasy XV's delay raises the question of whether day-one patches are all that bad after all.

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In the last week or so, we've seen radically different approaches to patches. No Man's Sky shipped with a day-one patch still pending, leading to problems with coverage when media and players found early copies. Shortly after, Square Enix chose to delay the release of Final Fantasy XV, with the given reason that it wanted the game finalized on the disc without the need for a patch. At the same time, this move contradicted its careful marketing roll-out, and angered some fans.

This week, the Chattycast talks about patches, especially of the day-one variety. Do we prefer the standardization of patches over last-minute delays? Which is ultimately more damaging to a game's reputation and sales? Is the need for patches more a marketing or development consideration?

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