Overwatch taps into Rocket League for Lucioball Weekly Brawl

Overwatch's Weekly Brawl feels awfully familiar, which isn't necessarily a bad thing.

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Blizzard announced Overwatch would be celebrating the Rio Olympics with its first special event that brings the Summer Games to its world. While we already know what to expect in terms of character skins, Lucioball is a new game mode that has never been discussed or revealed before.

For those who may not be in front of their console or PC to log in and play Overwatch, Lucioball is essentially Rocket League but in the world of Overwatch. It’s a 3vs3 game mode where all players control Lucio. Instead of shooting sonic waves towards his opponents, Lucio delivers a melee attack when the primary attack button is activated. His secondary attack still shoots a close-range sound attack that is capable of pushing the ball away from him in the direction he’s facing.

The most helpful change is his Sound Barrier ultimate. For Lucioball, Sound Barrier is capable of pulling the ball in his direction. This could be extremely helpful if you find yourself all alone with a clear shot at the net, or if you want to pull the ball away from enemy players who have their eye on your goal.

If you’re a fan of Rocket League, this is a game mode we’re sure you’re going to enjoy as it plays really well thanks to Lucio’s mobility and abilities.

Here’s a video showing Lucioball off in action:

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Want to watch past brawls? Here they are:

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From The Chatty
  • reply
    August 2, 2016 12:31 PM

    Daniel Perez posted a new article, Overwatch taps into Rocket League for Lucioball Weekly Brawl

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      August 2, 2016 1:25 PM

      Wow this looks amazing. I wish the Hearthstone designers would take note. Overwatch dev's are absolutely killing it in the past few months with updates/patches etc.

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        August 3, 2016 12:42 AM

        It looks amazing, plays terribly. The physics just aren't there. It feels nearly as bad and sloppy as hitting the basketballs around on the spawn on some of the maps. Totally random and mushy.

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          August 3, 2016 12:54 AM

          It not perfect but it plays fine for a weekly brawl. I had a lot of fun with it and everyone I played with did too.

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            August 3, 2016 12:57 AM

            It could have been good, it could have been decent, but it's fucking awful. I wouldn't even call it playable.

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              August 3, 2016 1:44 AM

              I don't know. That seems like a complete overreaction given my experience. I played about 5 matches and it was definitely playable. It's no RL replacement of course and I probably won't do any more of it but I had fun.

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                August 3, 2016 2:16 AM

                The movement and momentum and physical reaction of the ball on contact with the players and the arena is really awful. That is not an overreaction, just a fact. And the whole mode is based around this ball and these horrible physics. That's all there is to it. Showed had promise but they failed to deliver on the most fundamental level. Plus half the time it feels like you can't even make proper contact with it (not sure if that's the physics, server, lag, tickrate, etc), and even when you do it's hard to know if you hit it because of the missing feedback, if it was someone else around you, or just wonky physics and collision. It's a mess.

                Perhaps I am overly critical coming from games like deathball and rocket league, but i see the promise of the mode here and the talented devs at Blizzard and know they could have made something halfway decent instead of this. It's real bad. I wanted to have fun and should have had fun as it's right up my alley in many ways, but it failed to deliver on just about every level. Such a waste, but not really a big deal as it's not going to stick around thankfully.

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      August 3, 2016 12:37 AM

      But I like playing Rocket League in Rocket League...

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