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System Shock's Kickstarter raises over $1.35 million in pledges

Now that the clock has stopped, Nightdive Studios has tallied up pledges from those who helped to 'remember the citadel.'


Nightdive Studios' Kickstarter campaign to reboot System Shock has come to a close, and the studio made its goal with plenty of time to spare. Seeking to raise $900,000, the final total came to $1,350,700 pledged by 21,625 backers.

Helping the developers soar well over their funding goal enabled fans to unlock several stretch goals. Those include Mac and Linux versions, localization in other languages, myriad in-game content such as areas and crew logs, support for the Razer Chroma gaming keyboard.

In addition to a version for Xbox One, Nightdive will also bring System Shock to PS4, although not as a stretch reward. The developer announced earlier this month that the PS4 version is its way of thanking fans who have shown such enthusiastic support for the franchise and the reboot specifically.

One interesting note is that Nightdive will continue to accept donations through PayPal. They haven't made it clear whether additional funds and donations will go toward unlocking more stretch goals or put toward general development costs.

With the completion of this campaign, the System Shock franchise continues to pick up steam following a long hiatus. Warren Spector, director of the original game, was hired to take point on System Shock 3, in development at Otherside Entertainment in conjunction with Nightdive.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

From The Chatty
  • reply
    July 28, 2016 2:15 PM

    David Craddock posted a new article, System Shock's Kickstarter raises over $1.35 million in pledges

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      July 28, 2016 2:25 PM

      roushi will be happy! I still think they are going to include VR either way, even if Oculus throws an exclusivity deal their way. No idea why they are including that Razer thing support.

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      July 28, 2016 2:31 PM

      Unffff. I'm so happy about this.

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      July 28, 2016 2:37 PM

      Hit a snag after making the initial goal with some backers aborting, but looks like 1.4mil is on the cards still.

      Lessons learned I hope - don't mess with a classic, make any non-original additions optional / newgame+

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      July 29, 2016 12:59 AM

      God damnit I forgot to back it.
      Oh well, good to see that it got great community support. Can't wait for a release.

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        July 29, 2016 2:31 AM

        You can donate via PayPal and still get in on certain backer tiers after the campaign ended. At least I think that's what the page is implying.

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        July 29, 2016 2:37 AM

        And fwiw, I didn't back it because of Unity. It's a very poor fps engine with tons of problems and I don't see their timeline account for that. They are far too optimistic with the project in general. It's their first game project and it shows.

        Also I'm pretty sure with the mapped out stretch goals they were expecting far more than 1.35 million. I'd love to be a fly on the wall of their financial office.

        Still, I'm happy it's being made at all.

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