Gears of War 4 has already gained renown as the first Microsoft-published title to support Play Anywhere, an initiative that lets you play first-party Xbox One games on PC. Not content to let that alluring feature carry the whole package, developer The Coalition has whipped up over two dozen PC-exclusive features.
Technical director Mike Raynor spoke to Eurogamer's Digital Foundry editors about the bells and whistles planned for Gears of War 4 on PC. "Today we sit at 28 different settings and we're thinking of ways to add more for people to really have full control," Rayner said. "Along with more settings, we're putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact."
Other features include full input remapping, a wide array of video settings, increased texture resolutions up to 4K in select cases, and a benchmark mode that seems designed to show you how much of a toll changing a setting will or will not have on game performance—a practice heretofore based largely on changing a setting or two at a time and crossing your fingers that the game doesn't crash or run at a glacial pace.
The full interview is up at Digital Foundry, and is a fascinating deep dive into Gears of War 4's technical composition.