Evolve enjoying more popularity on Steam since move to free-to-play

After measuring concurrent users in the low hundreds, Evolve now has over 25,000 players online at once.


Turtle Rock's decision to convert its Evolve shooter from premium to free-to-play on PC has resulted in a huge spike in popularity on Steam.

Steam's list of the top 100 games organized by active players shows Evolve: Stage 2—the free-to-play version of the game—at number 17 as of this writing (via GameSpot), with over 25,000 concurrent hunters and monsters duking it out. Turtle Rock's troubled asymmetric shooter, where four players control hunters out to bag a monster played by a fifth individual, hasn't enjoyed numbers that high since its launch in February 2015.

Just a few months ago, the game's active player count sunk like a stone into the low hundreds.

It's worth noting that as of right now, Evolve: Stage 2 is completely free-to-play, no strings attached. Turtle Rock thinks of this phase of its release as a beta test to measure player interest and assorted changes. The game can't remain devoid of microtransactions forever, though, as the developer obviously wants to resume making money on it sooner rather than later.

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David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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  • reply
    July 8, 2016 4:09 PM

    David Craddock posted a new article, Evolve enjoying more popularity on Steam since move to free-to-play

    • reply
      July 8, 2016 4:19 PM

      IIRC the original complaints I heard was the price vs the amount of content they had (maps or whatever). Have they added more content since the original launch? I might check this out this weekend.

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        July 8, 2016 7:34 PM

        The game had some major balancing issues out the door, and a DLC model mobile gaming would be ashamed of.

        Player base crashed before they fixed the game.

        They really screwed up advertising the game by focusing so hard on all the DLC the game would have instead of the $60 base game. No one really wants to hear all about what you don't get with the game without shelling out more money on the first day its out.

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        July 10, 2016 1:23 PM

        It has less content now, its only hunt mode now. But they tweaked that one.

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      July 8, 2016 8:50 PM

      Of course. Free game on Steam and it's the weekend. Will anyone care in a month? A week?

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      July 8, 2016 9:41 PM

      I tried training for a while, that was fun. Then I jumped into online. After multiple failed matchmaking attempts I got in and the player models didn't load/render correctly and there was at least one bot filling out the team.

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        July 8, 2016 10:53 PM

        Uninstalled after playing a second match. The 4v1 gameplay just isn't fun at all for me, and 99% of the content is gated off in traditional F2P fashion. I'm glad I never paid money for this.

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          July 11, 2016 7:45 AM

          I think you hit the nail on the head about the 4v1 gameplay. I didn't think it was a compelling idea when I first heard about it then,and it still isn't now.

          While I like the idea behind Dead By Daylight,I think it's going to have the same core issues with 4v1. It just gets boring after a while.

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