Acer puts $9 million toward making StarVR a virtual reality

No date has been announced yet for the new headset.


To help solidify its partnership with StarVR developer Starbreeze Studios, computer maker Acer has invested $9 million in the company with the goal of completing the virtual reality headset.

“Acer’s investment directly into Starbreeze will greatly benefit our long term VR-strategy,” Starbreeze CEO Bo Andersson Klint said in a press release. The investment will come in the form of a two-year bond.

StarVR, which was revealed at E3 last year, is coming a bit late to the game with Oculus Rift and HTC already being on the market, but Starbreeze and Acer are pushing to extend the field of view to a massive 210 degrees, almost a 100% leap over the 110 degrees of both Rift and Vive. The company also is looking at entertainment uses for the headset, perhaps getting it into arcades or other public venues.

No release date has been announced.

Contributing Editor
From The Chatty
  • reply
    June 27, 2016 7:23 AM

    John Keefer posted a new article, Acer puts $9 million toward making StarVR a virtual reality

    • reply
      June 27, 2016 7:31 AM

      a new challenger has entered the ring

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      June 27, 2016 7:32 AM

      2560x1440 per eye!??! I dont think a geforce 1080 is going to be enough for this

      • rms legacy 10 years mercury super mega
        June 27, 2016 8:04 AM

        They are trying to leapfrog to nextgen vr without having released a V1 headset, probably by doing a crapload of reverse engineering :) I sure hope AMD's 'Big Vega' and whatever NVidia's lineup for next year is are up to driving these next version headsets

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      June 27, 2016 7:33 AM

      Needs Low-Persistence, or its a no-buy.

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      June 27, 2016 7:33 AM

      I continue to feel justified in not buying a first generation consumer VR headset.

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      June 27, 2016 7:35 AM

      They're still not doing roomscale in their demos:

      I mean I'm a fan of competition, but Palmer and others have pointed out that just bulleted features are not what makes good headset. Proof will be in how good the experience is relative to the current Vive king.

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        June 27, 2016 8:22 AM

        Is roomscale dead as a widespread mainstream consumer option? I can't imagine how that will ever scale

    • reply
      June 27, 2016 8:12 AM


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      June 27, 2016 1:40 PM

      Wow 9 whole million? AKA 1/200th of what Facebook put in just in acquisitions.

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