Street Fighter 5 June update's new character costumes and stage variations revealed

Check out all of the Battle Costumes for each fighter and some new stage variations in Street Fighter 5's upcoming June update.

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Capcom is expected to release its highly-anticipated June update for Street Fighter 5 next week, and today, the publisher has revealed some of the new stages and costumes we can expect to be available.

Every character's’ Battle Costumes will be available for purchase through either the PlayStation Store or Steam, which you can see in the screenshots above. Our favorites have to be Zangief’s homage to Macho Man Randy Savage, Hot Ryu, Ninja Ops Nash, and Legs-for-days Chun-Li.

There will also be some new stage variations to play on, which includes two stages that are now accessible in the middle of the night, and another one that’s in the middle of an apparent Sakura Festival.

Capcom has yet to disclose when exactly we can expect the June update to roll out, but be on the lookout for it starting next week.

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From The Chatty
    • reply
      June 22, 2016 1:22 PM

      Hey guys, like the new screenshot viewer-thingy! It's really quick on my old-ass laptop.

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      June 22, 2016 1:56 PM

      What the hell is going on with this game?

      http://www.eventhubs.com/news/2016/jun/20/combofiend-actually-street-fighter-5s-eight-frames-input-lag-was-not-design-choice/

      I know some people were upset about this when it really didn't matter to most of us, but now the US guys are saying it wasn't by design? Are they going to do something about it? Who knows!

      • reply
        June 22, 2016 2:12 PM

        Yeah, I know I got a little flak for bringing it up on the shack right after launch. I guess it's because not a lot of people were discussing it yet? I mean, I guess it takes a while for people to really get a feel for the game, but I my philosophy is that every extra frame of input lag removes gameplay possibilities. Snake Eyez has said as much.

        I'm glad Capcom is acknowledging it, but I'm wondering how fixable it is on PS4 especially, given that UE4 needs multiple frames of information to render certain effects. Even with a freesync monitor on PC I still think you're getting 6 frames of lag.

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          June 22, 2016 2:21 PM

          I'm sure offline and tournament players would benefit somewhat from a change like this, but I honestly don't think anything they could do to that input delay would even matter that much for the rest of us until they fix the netcode. If they can fix it. Which I don't think they ever will. But if they do get rid of the one-sided rollback issue in the future, then they should also be allowing people to set their own frame delay to make for less fucked high latency matches ala GGPO & Skullgirls, and also more responsive low latency ones.

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            June 22, 2016 2:46 PM

            Have they acknowledged the one-sided rollback yet? That's a pretty big one, probably also another hard one to fix.

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              June 22, 2016 3:22 PM

              I don't think so. Last I remember was months ago with some vague lip service like they're investigating issues like that and more. I've been out of the SFV loop for a while, though. Could have missed it.

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