Watch Dogs 2 won't use towers to expand its world

Instead of towers, Watch Dogs 2 will have the player earning followers in order to earn new content.


In recent years, playing an Ubisoft open-world game meant you’d have to slowly expand the world by securing various towers. The Assassin’s Creed series, the Far Cry series, and the original Watch Dogs all required this tired game mechanic, but its sequel, Watch Dogs 2, won’t have towers to unlock.

In an interview with Eurogamer, Watch Dogs creative director Jonathan Morin discussed how his team plans on revamping the series’ focus on story and its progression. "It's not a game where you open your map and everything's there," Morin says. "There are no towers. You just explore the world,” he said.

Instead of towers, players will need to focus on acquiring new followers for DedSec in order to pull off larger operations. “Every time you get followers, it's like you're unlocking the DedSec hivemind. You're also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones."

Morin also mentions players don’t have to touch the main storyline in Watch Dogs 2 in order to unlock everything. Players will have many different operations that can earn you followers, and while there are three “milestones” that will finish the game’s narrative, you can essentially unlock everything through either co-op or free-roam.

Watch Dogs 2 is scheduled to release on November 15, 2016 on PlayStation 4, Xbox One, and PC.

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