E3 2016: Fallout 4 Brings the Wasteland to the HTC Vive in 2017

Bethesda has revealed the the wasteland world of Fallout 4 will be coming to the HTC Vive in 2017.

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The World of Fallout 4 is getting the virtual reality treatment. Thanks to the advancements in virtual reality, Bethesda has stealthily been working on a special version of Fallout 4 which will work with the HTC Vive. This new version of the game will release in the summer of 2017, and very little is known about it so far. We'll be sure to update you guys with more info about this exciting new adventure for the Commonwealth when more information hits.

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Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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  • reply
    June 12, 2016 7:54 PM

    Josh Hawkins posted a new article, E3 2016: Fallout 4 Brings the Wasteland to the HTC Vive in 2017

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      June 12, 2016 8:02 PM

      This is what I've been waiting for to get VR. I'll get a vive if I can immerse myself in a big open world like Fallout 4 or Skyrim.

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        June 12, 2016 10:16 PM

        Fallout 4 is already very well supported by vierio. Haven't tried it as I never bought fallout, but it looks great in videos.

        http://www.mtbs3d.com/new-vireio-site

        Also I'm not sure I'd buy a headset to play fallout 4 in VR. It's likely not exactly what you're expecting, and you'll be setting yourself up for disappointment.

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      June 12, 2016 10:11 PM

      Has HTC/Steam announced how they are going to be revising the hardware? Is there going to be a new headset by then?

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      June 12, 2016 10:27 PM

      is this like when they made a mobile fallout which ended up being super underwhelming?

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      June 13, 2016 2:57 AM

      Wow, that's shocking, given the time table I had assumed that they would half-implement VR in Elder Scrolls 6 rather than use Fallout 4 as the test bed 20 months after release.

      Though that does make it a much lower risk platform for testing their VR methods.

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      June 13, 2016 4:36 AM

      They really need to get this working with Playstation VR if they want to hit bigger playerbase. Even next year I don't expect Vive to be very popular, taking into account pricing and the room requirements.

      In any case, walking around wasteland in 3D sounds fucking awesome.

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      June 13, 2016 4:38 AM

      I'm curious how movement will work in this game to prevent motion sickness.

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        June 13, 2016 4:51 AM

        Same. Some ideas:

        Teleportation - simple and effective, though perhaps not most immersive?
        Cockpit style - maybe in the power armor, or some other moving mechanical contraption
        Third person - probably not an easy option for this game to implement while still preventing motion sickness

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        June 13, 2016 6:06 AM

        Yeah likewise, and with Doom. I have a hard time imagining Doom is playable for long, if at all, but I'm sure they wouldn't bother showing it off if it wasn't to some degree.

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          June 13, 2016 6:50 AM

          Doom vr is just an "experience" that lets you see the level, no monsters or if they are there they don't interact with the player.

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        June 13, 2016 6:37 AM

        and not break the combat either. If I were lazy I'd just make it VATS only, viewed from first person and with motion handled via teleport after which the world has x amount of time to 'catch up', making it almost turn-based.

        Kind of sucks when blasting things is one of the good things about hand controllers on the Vive though.

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        June 13, 2016 7:06 AM

        VR zGame has a good movement mechanic. Select a spot similar to teleportation, except your character walks there. You're free to move about while your character walks.

        I'm extremely sensitive to motion sickness but that method seems fine, and would work well with Fallout.

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        June 13, 2016 7:10 AM

        Limited range teleportation + cooldown.

        One of the reports said that they were able to zoom forward and back really quickly, so combat was a cinch. You could compensate for this by a) allowing a max teleport range, similar to what you see in The Lab or Vivecraft and b) put a cooldown between teleports. When you land in a spot, you have to physically move your body to get into cover or take the best firing positions.

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      June 13, 2016 5:16 AM

      And this is what will get me to buy into VR sooner than later.

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        June 13, 2016 6:07 AM

        2017, the year of VR.

        Any chances of the next consumer version of Vive being released next year?

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          June 13, 2016 7:26 AM

          I would guess yes. As a hardware company they have every incentive.

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      June 13, 2016 6:37 AM

      too little too late. by the time this comes out Trump will have been elected, nuclear war with China will have left the planet ruined and we will be grilling radstag steaks

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