Capcom: 'We can improve our communication' with the Street Fighter 5 community

For as solid as Street Fighter 5 is mechanically, there are several legitimate complaints that Capcom has yet to address, much less acknowledge. 

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For as solid as Street Fighter 5 is mechanically, there are several legitimate complaints that Capcom has yet to address, much less acknowledge. The publisher's tendency to fall into prolonged silences caused concern throughout the fan base, and Capcom has finally come forward to admit it needs to do better on most fronts.

"We'll be the first to admit that we can improve our communication with the community, in terms of where our priorities lie around the game and status updates," the company wrote in a blog update. "We plan to change that in the coming weeks and months and will work to quickly address topics that come up in the community as best we can."

First topic on the docket: Ibuki, a character originally intended to join the lineup in May. Capcom decided to postpone her for play-balance reasons—which is fine, but rather than give fans a heads-up that the character they expected to receive one month was going to slip to the next, the company said nothing. Understandably, this decision caused some grumbling.

"We apologize to our players all over the globe for not communicating this change to our release schedule sooner. While we planned to talk about the timing of her release this week, it’s clear that we should have been more upfront with everyone on the shift in timing."

Capcom went on to state clearly that it's putting a focus on producing quality content above all else. However, in cases where further refinement causes planned updates to slip off the calendar, "we will be much more transparent when plans change so all of our fans know what to expect."

You can read Capcom's full update, which touches on complaints of input delay and Street Fighter 5's ongoing "rage-quit" issues, here.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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    • reply
      June 3, 2016 5:55 PM

      The comment on input delay is strange:

      We have heard reports of input delay and have shared it with the development team. They are currently looking into the reports and we will let you know as soon as we find out more.

      They make it sound as if it's a bug that only effects some users, when in fact the game just has too much input delay built in. It applies to everybody.

      Either way, hope they do knock it down by 3 or so frames, that would really open up new levels of play.

    • reply
      June 3, 2016 6:02 PM

      Most companies could. Or at least I wish they would. From Software comes to mind.

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