Rumor: Croteam to reveal Serious Sam 4 at E3

The official Serious Sam Facebook page teases that things are going to get 'serious' quite soon.

10

Digital Devolver's E3 2016 lineup is seriously stacked. The publisher revealed that it will show off Shadow Warrior 2, STRAFE, and Absolver at the annual event, plus a new game from Serious Sam developer Croteam. What could that new game be?

After Digital Devolver announced its E3 lineup on Twitter, Croteam put out a social media update of its own. "Get excited! Things are getting serious," the developer wrote in a Facebook update.

Croteam's post almost certainly alludes to the grand unveiling of Serious Sam 4. The sequel was announced back in 2013 and has been partially funded by sales gleaned through a Serious Sam Humble Bundle up for grabs that same year.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

Filed Under
From The Chatty
  • reply
    June 1, 2016 1:45 PM

    David Craddock posted a new article, Rumor: Croteam to reveal Serious Sam 4 at E3

    • reply
      June 1, 2016 1:48 PM

      AAAAAAAAAHHHHH YOURSELF *BOOMBOOMBOOM*

    • reply
      June 1, 2016 1:48 PM

      UUUUUNNNNNFFFFF

    • reply
      June 1, 2016 1:49 PM

      I admit I've never been a huge fan of Serious Sam. That said, after DOOM, Serious Sam's version of "fast gameplay" (aka, backpedal continuously while shooting enemies) seems redundant at best.

      • reply
        June 1, 2016 1:56 PM

        IAWTP. I wonder what Romero thinks of the new DOOM and whether or not it puts extra heat on his upcoming Kickstarter. He was advertising his new project as a return to form for fast action shooters.

        • reply
          June 1, 2016 2:10 PM

          He hasn't played Doom 4
          https://twitter.com/romero/status/733772549411196928?s=09
          I have a very strong feeling that he's going to fail, he's not even curious to check his competition

        • reply
          June 1, 2016 2:10 PM

          Certainly it puts a lot of pressure on any fps in development. Maybe double so for him coming from the original doom heritage.

          But, come on, do we really care what he thinks?

          • reply
            June 1, 2016 2:17 PM

            I'm curious. Even though Daikatana sucked (the multiplayer demo was really good though) I think it is possible he could make another good FPS.

            • reply
              June 1, 2016 2:20 PM

              I have my doubts. The pitch to his kickstarter made it feel like his main selling point was to go old school, but mix it up with the environments. It wasn't clear if the environment was also going to play a bigger role in the game, or just be a reason why you'd be fighting in castles and ships instead of space corridors, etc.

              But, we have new titles that raise the bar, so you'd think he's at least taking notes about what the market now expects/wants.

              • reply
                June 1, 2016 2:26 PM

                Man Romero absolutely has talent and always has. Have you played his recently released Doom levels? The quality of those designs speak for themselves. He's only improved his game, which was pretty badass even back in the day.

      • reply
        June 1, 2016 1:57 PM

        Agreed. I loved the first one when it came out since it was fresh in the way new doom is but I have little nostalgia for ss.

      • reply
        June 1, 2016 2:12 PM

        It came at the right time. We went from original Doom with hordes of creatures on screen to just a couple with a ton of polygons. SS took us back to fighting off hordes again. It was great LAN party fun. But, given how technology has been able to take us back again, they'll have dig deep to make it fresh again.

      • reply
        June 1, 2016 2:14 PM

        it never was anything like doom, and i got a rage twitch in my eye everytime someone parroted the "JUST LIKE DOOM". i finally just let it go

        • reply
          June 1, 2016 2:27 PM

          I tend to agree with you in that SS was never that much like classic DooM. However, it has been one of the last holdouts in the fast, action-oriented gameplay FPS department. It's totally reasonable to say "nu-DOOM has shown us how to do modern action-oriented gameplay right. What is a new Serious Sam going to bring to the table besides relatively generic throwback gameplay?"

          • reply
            June 1, 2016 3:57 PM

            yeah i get it, its gameplay style was flying in the face of modern storydriven bullshit wannabe film director on rails shooters. and i love SS, dont misunderstand. but to me doom was as much about the atmosphere and masterful level design, and doom was never an "arena" shooter like SS.

          • reply
            June 2, 2016 6:58 AM

            SS is more like a 3D perspective smash TV.

      • reply
        June 1, 2016 2:37 PM

        The fun comes from playing co-op and dealing with the different types of enemies with different weapons. Mostly the co-op though.

    • reply
      June 1, 2016 2:11 PM

      As rift exclusive.

    • reply
      June 1, 2016 2:11 PM

      Croteam loves us

    • reply
      June 1, 2016 2:35 PM

      I read Croteam as scrotum. Weird.

    • reply
      June 1, 2016 2:56 PM

      Lol, I've been thinking this whole time I've been playing DOOM, "They should make another fukking Serious Sam"

    • rms
      reply
      June 2, 2016 6:23 AM

      The first game hung together pretty well, and I felt like I had a handle on what was going on; the sequels were just exhausting, and 3 I was done with after 1/2hr.

    • reply
      June 2, 2016 7:03 AM

      Serious Sam 3 was super fun in 4-player co-op.

Hello, Meet Lola