Final Score: Doom

It's been over 20 years since the original Doom was released, and this week, its reboot was released. Fans are understandably skeptical of a new Doom game in 2016, so let's see how well it did with reviewers in our Final Score.

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Bethesda Softworks and id Software released its reboot of the classic Doom franchise last week. If you were on the fence as to whether or not you should pick up the game, you probably felt like you were left in the dark, or playing Doom 3. That’s a little Doom humor there for those who recall how dark it was without the use of your flashlight.

I digress.

Bethesda Softworks didn’t provide review codes for Doom prior to its official launch, leaving many publications scrambling to complete their experience to write up their reviews. Luckily, many publications, including yours truly, were able to complete our review just in time for the weekend. Is Doom a reboot both fans new and old could enjoy, or is it just another example of game developers tapping into properties from yesterday in hopes to earn big sales.

Shacknews 9/10: That a first-person shooter like Doom exists in 2016 is shocking. Its levels are vast and intricately designed, its gameplay diverse and joyful, its toolset robust. Multiplayer is its weak link, but the adaptability of SnapMap is more than enough to offset that. While other first-person shooters have stepped forward to challenge convention in recent years, none carry the clout and cachet of Doom. For id Software to overcome the challenges specific to its history and craft a shooter that flies in the face of convention marks Doom as nothing short of a triumph—and, one hopes, a sign that change is in the air for a genre in desperate need of it.

PC Gamer 88/100: With Doom’s campaign, id Software found a sweet spot nestled somewhere between nostalgia and modernity that celebrates the pulpy sheen of big-budget shooters and resurrects an intense, simplified focus on the shooting itself. Doom sticks a bit too close to home to reinvigorate the genre, but it’s a reminder that FPS games aren’t limited to stop and pop corridors and political melodrama. It’s a reminder that sometimes a controlled, crafted appeal to base desires—going fast, flying high, and swift, tongue-in-cheek demon justice—is more than enough.

Game Informer 8.75/10: Driven largely by its successful single-player campaign, Doom is a welcome return to form for the genre-defining franchise. By sticking to time-worn traditions in all the right places and deftly employing some modern flourishes, id has rediscovered what made this demon slaying series so successful. Multiplayer and SnapMap don’t reach the same heights, but shooters fans shouldn’t miss this bloodthirsty romp through hell..

Polygon 8.5/10: Doom struggles somewhat to finish what it starts, and for a franchise that practically created what we understand as shooter multiplayer 22 years ago, its largely flavorless multiplayer is surprising. But on the whole, as a new interpretation of one of gaming's most formative, difficult to pin down cyphers, id has done a pretty great job in making something that feels familiar and fresh, and, most importantly, pretty damned fun.

GameSpot 8/10: Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.

Senior Editor
From The Chatty
  • reply
    May 20, 2016 9:30 AM

    Daniel Perez posted a new article, Final Score: Doom

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      May 20, 2016 10:22 AM

      [deleted]

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        May 20, 2016 11:23 AM

        We've actually been doing it for some time.

        Well - when I say we, I mean Ozzie usually did it. Since I've essentially become the new Ozzie, now I'm doing it.

        I miss Ozzie.

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      May 20, 2016 10:39 AM

      Possibly alternate title:
      Knee Jerk In The Dead

      (Damn you guys I already bought my one game at full price this year LOL, Uncharted 4, but all of the unexpected glowing reviews for NuDOOM are making me rethink my gaming budget).

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        May 20, 2016 10:50 AM

        Haha, similar story here. I have some steam wallet money that I thought was going to last me years, but I'm tempted to blow a big chunk of it and spend half the weekend tearing through DOOM.

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        May 20, 2016 2:56 PM

        You should be able to get a pretty good discount on DOOM over at GMG....

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      May 20, 2016 11:00 AM

      The more I play Doom the more I like it.

      The beginning of the first chapter set the tone so well within just a few seconds.

      Playing through Argent Tower and that level has so many holy shit moments. It's so great.

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      May 20, 2016 11:02 AM

      Hell is really hospitable with all the health and armor pickups.

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        May 20, 2016 11:25 AM

        Home is where the heart is. And by that, I mean the once-beating hearts of all of the demons you've disposed of.

        Can you tell I've been playing Doom all week?

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          May 20, 2016 11:26 AM

          so home for a demon is down its own throat, interesting

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        May 20, 2016 3:43 PM

        Well, too be fair, I'm sure hell doesn't really care one way or the other who's suffering, so long as someone is suffering. And the Doomguy is going to make a lot of the residents of hell suffer!

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      May 20, 2016 11:08 AM

      god I fucking love Doom.

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        May 20, 2016 2:50 PM

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        May 20, 2016 3:51 PM

        I can't stop playing it, just so much fun, all my other games have no chance. I even tried to play some Dark Souls 3 because I needed to get extra bosses killed, and quit out because I wanted to play more DOOM. Nothing wrong with DS3, but I couldn't help thinking I could be playing DOOM instead.

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      May 20, 2016 12:12 PM

      Pinkies: One of the easiest demons in Doom and Doom 2, hard as fucking balls in Doom 2016.

      It takes I think only 2 shotgun blasts to the ass to stagger one, but they always seem to come in twos, you're focusing on dodging their charge so you can shoot them in the ass, and 10 other demons are shooting missiles and fireballs and punching you in the head while you're concentrating on preventing these otherwise bulletproof assholes from chewing your face off.

      Hell Knights, Mancubuses, Cacodemons, Revenants, Summoners, even Barons are pretty easy to deal with if you keep running and jumping, but throw a couple of Pinkies in the mix and it fucks my whole system up and fights get MUCH more intense.

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        May 20, 2016 3:47 PM

        Rocket Launcher with remote detonation fucks up their day

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        May 20, 2016 4:18 PM

        Can we talk about the Imps? Let's talk about the Imps. The wall-climbing sidestepping leaping bounding "hey watch me hit you in the left testicle with this fireball from 3km away" Imps.

        Fuck Imps.

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        May 20, 2016 4:23 PM

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          May 20, 2016 4:26 PM

          [deleted]

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            May 20, 2016 5:55 PM

            I think they got it almost perfect....

            DBS destroys everything up close. I wouldnt want the revenants and cacodaemons and barons to go down any quicker because then the whole game may as well just be exploding zombies.

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        May 20, 2016 4:45 PM

        [deleted]

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          May 20, 2016 5:12 PM

          when they have your attention they're fine. when you're fighting something else and a pinky charges you from the side they're brutal.

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            May 20, 2016 5:14 PM

            [deleted]

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            May 20, 2016 5:17 PM

            Exactly. Also for me seeing them show up in a fight I'm barely managing is the worst thing to see. "FUCKING PINKIES"

            2nd place on the "damnit it's a ____" awards is the warp-around turbo cunts

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              May 20, 2016 5:18 PM

              homing rockets really chew up the summoners

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            May 20, 2016 5:19 PM

            At that point, depending on the other enemies, I either retreat to draw away the pinkies, or pull out an excessively large gun and waste some assholes. Though you can also get enemies to accidentally damage the pinky.

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        May 20, 2016 5:18 PM

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        May 20, 2016 5:22 PM

        I mapped the plasma gun to q. Stun them, run around, then shove a couple supershotgun rounds up their ass. Hard thing for me was correcting my reflex to just jump over them while charging which never worked.

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      May 20, 2016 5:50 PM

      The game keeps crashing on me during the fight just before you get to VEGA's core. It's a really difficult fight and it seems like every time I start gain the advantage the game goes boom.

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