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Konami's switch to mobile turns a profit

No word on sales numbers for Metal Gear Solid V.


Last year at this time, Konami said it was shifting away from console games to focus on mobile development. The move has apparently paid off, as the publisher has reported a revenue increase of about $300 million over the last fiscal year.

In its latest earnings report, Konami said (via Gamespot) that for the fiscal year ending March 31, revenue went from about $2 billion to $2.3 billion, with before tax profit of about $218 million. Operating profit increased about $86 million. It's biggest mobile game was Jikkyou Pawafuru Puroyakyu, which has more than 22 million downloads. Other mobile games that performed well were Professional Baseball Spirits A (Ace), World Soccer Collection, CrowsxWorst, and Professional Baseball Dream Nine.

Metal Gear Solid V was mentioned in passing as receiving "high acclaim," but retail sales numbers were not mentioned. In January, Konami reported the game had shipped 6 million units.

Despite the mobile focus, Konami reportedly was hiring for a new Metal Gear game, and Solid Snake voice actor David Hayter mentioned in March via Twitter a codec call between Snake and Colonel Campbell. With E3 coming, I imagine we'll know soon if MGS will make a new appearance on console of if it is just another mobile game.

Contributing Editor
From The Chatty
  • reply
    May 10, 2016 9:35 AM

    John Keefer posted a new article, Konami's switch to mobile turns a profit

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      May 10, 2016 9:39 AM

      I guess it's probably easier to throw a bunch of mobile games at the market that take less time and effort to develop and hope a couple stick than spend years making one large console game and praying it does well.

      Kinda a bummer.

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        May 10, 2016 1:03 PM

        This is exactly why I'm so over Kairosoft. It's basically the same base game skinned differently. But, now they're they're going the f2p route. bleh.

        But, I'm not entirely sure what I want in a mobile game any more. Something unique, but not the same level of superficial gameplay I feel like we're getting. Oh, perfect example might be Harvest Moon. Mobile has more than enough system resources to run a full game, but instead we're given a game that's not nearly as full or rich as one of the original DS titles. Just port Stardew Valley to iOS/Android and make huge bank.

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      May 10, 2016 9:40 AM


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      May 10, 2016 1:21 PM


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