No Man's Sky has been a highly anticipated title ever since it was revealed in December 2013, and as the game approaches launch on June 21 for PC and PlayStation 4, developer Hello Games is talking about how the lore is being created for the ambitious space-faring sim.
In a post on the European PlayStation Blog, programmer Sean Murray details how the team is going about giving some backstory to what players will experience. "With a universe as open as ours – with a near infinite number of planets out there to see – we want players to discover everything on their terms," he said. "We don’t have huge cut scenes or a traditional linear story. There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, we’ve tried to think of who might have built it, and why. It’s something we’re excited to see fans uncover as they play, and put their own interpretations on."
He explains that writers Dave Gibbons (Watchmen, Kingsman, 2000 AD) and James Swallow (Deus Ex: Human Revolution, Star Trek) have penned a comic called "Adventures in No Man's Sky," where they detail their personal adventures withn the game world. The comic will be available in the Limited Edition version of the game.
In a previous post, Murray talked about the art direction for the game and how the team is trying for the look of a "science fiction book cover come to life."
No Man's Sky has already graced us with some pretty cool videos of the gameplay, and even went mainstream with a spot on the Late Show with Stephen Colbert. Coupled with Elite: Dangerous, space sim fans should be giddy about exploring space once again.
John Keefer posted a new article, No Man's Sky dev reveal how the lore was created for the game
like dwarf fortress.
also: i thought keef wrote space-farting sim the first time i read it
Game looks so good. Kind of wish Jeremy Soule did the music to give it that awe inspiring Morrowind feel.
Im just gonna say this again, I wrote this somewhere else.
The game looks good, technically I am at awe at its accomplishments (even as little as I know)...but for this game to succeed it MUST be fun to play and no matter what I see, I just dont get that sense of fun. It looks more like work. Tedious work.
This "game" may go down in gaming history as a landmark in technology, but someone else will need to take these concepts and apply it to fun experience.