Crytek's first VR game, The Climb, releases today on Oculus Rift

Get your talcum powder and energy bars ready. We're going climbing!


Crytek has released The Climb on the Oculus Rift, making it the studio's first virtual reality game.

The Climb invites players to scale sheer cliff faces in order to explore the rock-climbing playgrounds that are inspired by real-life locations. In addition to the previously revealed Alps and Bay locations, Crytek is sharing details on the title’s third setting: Canyon.

Canyon takes inspiration from the landscapes of the Grand Canyon while also taking wider natural and cultural cues from across the US. By day, players can experience endless vistas marked by winding rivers, mysterious mine shafts, and jets flying overhead. By night, players can experience fireworks from a nearby music festival along with howling coyotes.

The Climb features tutorials as ll as a procedurally generated endless climbing wall to practice on, as well as six bouldering routes to complete. Players will also be able to enjoy the sights of The Climb in the Tourist mode, which allows you to discover new routes, enjoy the scenery, or demo the game to friends and family for the first time. Just be sure to have a bucket close by in case the sense of vertigo gets too strong for them.

The Climb is now available exclusively on the Oculus Rift for $49.99 on Oculus Home.

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From The Chatty
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    April 28, 2016 7:55 AM

    Daniel Perez posted a new article, Crytek's first VR game, The Climb, releases today on Oculus Rift

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      April 28, 2016 8:00 AM

      wtf $50.

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        April 28, 2016 9:14 AM

        I have not bought a single thing from the Oculus store. The few things that I bought FOR the rift were also available on Steam, so I bought them there (Apollo 11 and Elite Dangerous).

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          April 28, 2016 9:17 AM

          And I honestly feel bad about this. They GAVE me a Rift and I won't buy anything from their store, and I won't dev on their platform. If this isn't damning I'm not sure what else could be.

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            April 28, 2016 9:27 AM

            Don't feel bad. Steam has earned trust over the years.

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              April 28, 2016 9:40 AM

              Also don't feel bad, because when you put on the Rift it always launches into Oculus Home, which means they will sell plenty of games by the sheer convenience of it to Rift owners.

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                April 28, 2016 10:53 AM

                True. The ability to play games on the rift through steam wipes out any desire to buy anything on their store. Them adding the hurdle of having to allow "outside apps" was annoying, but easy for anyone who can click a couple menus, thankfully it wasn't buried i some registry value (for now).

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      April 28, 2016 8:19 AM


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      April 28, 2016 8:36 AM

      It actually looks pretty cool because the mechanics are simple enough.

      But as usual they are obviously overcharging like everything else VR.

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      April 28, 2016 8:38 AM

      will it help me loose weight?

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      April 28, 2016 9:05 AM

      Playing this with a controller seems lame. This needs touch/vive controllers IMO.

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        April 28, 2016 9:39 AM

        It is an Oculus exclusive so it is game pad only until they release the Touch

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          April 28, 2016 9:41 AM

          I know, which seems like a mistake to me. Oculus probably helped fund it though.

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            April 28, 2016 10:28 AM

            They did, and I am sure they will update it when Touch hits. I suppose if the game is done there was no reason to wait but it definitely will be a lot more fun with Touch controllers.

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              April 30, 2016 10:56 AM

              Some oculus games have touch already implemented you just can't get the controllers yet - if you use the revive injector for Vive, you can play some of them with the hand controllers - I wonder if The Climb is the same?

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