Dark Souls Board Game surpasses $2 million raised, unlocks more stretch goals

Fans have earned more bosses, player characters, and special cards ahead of the board game's release next spring.

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As if obliterating its initial funding goal of $72,000 in just three minutes wasn't enough, Steamforged Games Ltd.'s Dark Souls: The Board Game continues to garner support—more than enough to unlock a treasure trove's worth of stretch goals featuring fan-favorite flora and fauna.

Earlier today, Dark Souls: The Board Game hit $2.2 million and is still going with 19 days still to go in the Kickstarter campaign. That amount happens to correspond with another stretch goal: the Crimson Set player character, inspired by a tattered robe, gloves, waistcloth, and beaked mask found in Blighttown, a region in the first Dark Souls game.

Fans of all three series entries will be pleased to know that Steamforged is rolling in elements from all three Dark Souls games. The next stretch goal, unlocked at $2.3 million raised, is the Dark Set player character, based on a skeletal armor set from Dark Souls 2.

Before meeting requirements to unlock the Crimson Set, players hit the stretch goal to access fan-favorite Havel. Other game elements include the Catarina Set player-character, Crystal Lizards, Mimics, Alonne Knight enemies, and cards that cause certain effects such as damage, magic spells, and damage to players.

Designed for one to four players, Dark Souls: The Board Game is being manufactured in partnership with Bandai Namco, the series' publisher, and will feature a blend of mechanics from the video game series as well as new mechanics tailored to tabletop play.

Players who enjoy painting miniatures should have fun painting the single-colored figures—heroes come in a sandy brown, while bosses are silver—although they can be used as-is for players who want to get busy dying right away.

Long Reads Editor

From The Chatty

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    April 26, 2016 12:45 PM

    David Craddock posted a new article, Dark Souls Board Game surpasses $2 million raised, unlocks more stretch goals

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      April 26, 2016 12:53 PM

      Can't wait to play this via tabletop simulator

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      April 26, 2016 12:56 PM

      I'm both a huge souls fan and board game person but I'm not really convinced this is going to work

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        April 26, 2016 1:08 PM

        To be honest, I'm not either. While I am curious and somewhat excited--it's hard not to be enthusiastic seeing how much momentum this thing has--I feel that Souls games work because they're so visceral, so in the moment. Real-time. Having to pause, essentially, and look up rolls, roll dice, interpret cards... All of that could easily dampen otherwise enjoyable and intense moments.

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        April 26, 2016 1:09 PM

        What reservations do you have of it? The preview I read at http://www.polyhedroncollider.com/2016/04/dark-souls-board-game-preview.html seemed pretty interesting.

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          April 26, 2016 1:10 PM

          The things that make souls game amazing - exploration, complex combat, progression, theme, level design - don't lend themselves well to boardgames

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            April 26, 2016 1:13 PM

            ROLL FOR IFRAMES

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            April 26, 2016 1:14 PM

            Complex combat doesn't lend itself well to boardgames? Have you ever played mage knight

            Heyoooooo Vladaaaaaaaa

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              April 26, 2016 1:17 PM

              Ok fine remove that one

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                April 26, 2016 1:24 PM

                Exploration doesn't lend itself well to boardgames? Have you ever played mage knight

                Heyoooooo Vladaaaaaaaa

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                April 26, 2016 1:26 PM

                Progression doesn't lend itself well to boardgames? Ever heard of something called Dungeons and Dragons?

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                April 26, 2016 1:34 PM

                nah, i think specifically *Souls combat seems like it'd be hard to do with a boardgame since it's so... solvable, sort of? like a board game where i can learn to always win it without being hurt seems kind of ehhh.

                they did waaay better than i expected, considering - but stuff like stamina being tied to health does feel kinda off. i backed it anyway for now!

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                  April 26, 2016 1:36 PM

                  Yes. I'm not saying it is going to be bad or anything - just that I'm not convinced it's going to be a surefire success. The miniatures look great at least

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                    April 26, 2016 3:46 PM

                    yeah, i hope you get it anyway just so we can see what is possible with painting those things :P haha

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                  April 26, 2016 1:36 PM

                  Did you check out the preview I linked where it touches on how the boss mechanic works?

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                    April 26, 2016 3:46 PM

                    yeah, though i was also basing it off of the video they did early on re: how boss combat works - dancer pretty much one-shotted one of the characters after he used some stamina to move + hit, haha. i do really wish they had more variety in the tiles, but it doesn't seem like the campaign's stretch goals are moving in that direction :(

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              April 26, 2016 6:05 PM

              You don't need all of those in a board game, you only really need to do one or two of them very well and it can be fun. Co-op dungeon crawler board-games are a blast, even if this is just a well-designed version of that with Dark Souls 'stuff' in it... that would be fun. I think one of the reasons the game is doing so well in Kickstarter is that you get all the extras at the base level buy-in. All the extras they keep throwing in for stretch goals go out to everybody who backed the project enough to get the game. So you get the game and probably $500 worth of extras for free (as long as they follow through - but this isn't their first kickstarter). If you buy the game after the Kickstarter you will probably get the game for the same price without all that extra stuff. It's tough to turn down if you are interested in board-games and Dark Souls at all.

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                April 26, 2016 6:58 PM

                sorta - the bosses (everything flagged as add-on) are not included, so that's 5x£28. but the armor sets and other expansions are included, which still seems to be a ton of minis and stuff!

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          April 26, 2016 1:37 PM

          My biggest reservation is that it's going to be too "fiddly" to play smoothly on the first few times. And by then, everyone will have moved on to another game. :(

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            April 26, 2016 1:39 PM

            That's assuming you can get a group together to play it the first few times which seems to be the fate of most games in my collection.

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              April 26, 2016 1:41 PM

              There's a very healthy board gaming day at the local game shop. ~15 people there every Sunday. They've always got the flavor of the week!

              But they rarely play anything more than a few times. Drives me nuts. About the time I start to grasp a complex game, they've moved on to soemthing else.

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                April 26, 2016 1:45 PM

                Hah yeah. I'm really happy our group got addicted to Terra Mystica, definitely got some good mileage out of that one which is rare.

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                  April 26, 2016 3:48 PM

                  i am not familiar with that vlaada game ;D

                  we still have yet to touch terra mystica, though it looks awesome - a handful of us basically pulled it out one evening, audited at the box contents, went 'FFFFFFFFFFFFFFFFFFFFFFFFFF,' and closed the box. same thing happened with civilization, like 4 years ago.

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              April 26, 2016 4:53 PM

              Dark Souls TBG supports 1-4 players. Not sure how going solo would work, but it can be done.

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            April 26, 2016 4:53 PM

            1) Dark Souls comes with a learning curve that defies mediums!
            2) Do people "move on" from board games? They have a timelessness that most video games lack.

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              April 26, 2016 5:07 PM

              By "move on", I mean that they leave one particular game behind and go play another. I can't recall a single game my group has played more than 2-3 times. That's not enough to git gud!

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              April 26, 2016 7:55 PM

              The graphics on my 1980s monopoly board are terrible, the player pieces don't run on today's boards, and sometimes the dice lock up and just spin in the air.

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            April 26, 2016 6:06 PM

            Some of the best board games are 'fiddly' the first time you play them, because they are deep and have a lot of mechanics to learn. Those are also the most fun to play once you get good at them.

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        April 27, 2016 4:41 AM

        Never going to play it, just want the figurines.

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      April 26, 2016 3:59 PM

      When you die do you have to burn the board and buy another one?