Oculus has announced 30 VR games will be launching with the Oculus Rift on March 28, which includes Elite Dangerous, ADR1FT, Project CARS, and Lucky’s Tale, to name a few.
Here’s the full list of games that will be available for the Oculus Rift’s launch, which offer a wide variety of VR experiences:
- Adventure Time
- AirMech: Command
- Albino Lullaby
- Audio Arena
- Project CARS
- Dead Secret
- Defense Grid 2
- Elite Dangerous
- Esper 2
- EVE Valkyrie Founder’s Pack
- Fly to KUMA
- EVE Gunjack
- Herobound SC
- Keep Talking and Nobody Explodes
- Lucky’s Tale
- Omega Agent
- Radial G
- Shufflepuck Cantina Deluxe VR
- Smashing the Battle
- Vanishing of Ethan Carter
- Vektron Revenge
- VR Tennis Online
- Pinball FX2 VR
In addition to announcing its launch titles, Oculus has also revealed the new Oculus Home on the Rift. Oculus has designed Home from the ground up for VR, and as a result, has evolved significantly since its original launch on Gear VR. Users will also be able to explore Oculus Home from within a desktop app, allowing you to easily browse the latest content in the Oculus Store.
Daniel Perez posted a new article, Oculus Rift will launch with 30 games on March 28
General consensus has been that the Rift will launch with more games than the Vive, but it looks like they'll be about even.
No the consensus has always been that the Rift will launch with more games that are exclusive to it. I am sure there will be plenty of Vive only (room scale) games, but the amount is pretty small at the moment.
Well, vive only for initial release - Oculus was demoing some like Fantastic contraption running on Touch this week.
Yeah, same with Job Simulator. I think most games will work on the Oculus Touch if devs want to support it, and I think a lot of them do. Granted there will be a better experience on Vive for some games because of the whole room scale thing, but the point is "Vive only" isn't really much of a thing.
Rift is capable of room scale as well.
rift can do room scale, no idea where this "rift can't do room scale" thing came from.
It is more about the fact that it doesn't have Chaperone (yet) and the details are pretty quiet. I think once the Touch is coming out there will be a lot more specifications and (hopefully) their version of Chaperone.
It still has tracking issues, supposedly along the floor.
When you're talking Touch specific games I doubt you'll see much difference in either headset - I don't expect either vive or oculus will particularly dominate in performance at room scale (again, once you're talking about Touch).
Yeah but the dev was talking on Reddit about the Oculus version being only 180 degrees while The Vive version is 360 / rook scale. Can anyone trying the Oculus demo at GDC confirm that?
Tested video confirmd that, it depends on the tracking setup and how many trackers you have
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