Star Wars Battlefront free update includes new map and survival mission; Hutt Contracts coming

Manga wanjee kohkpah. Oh oh ooooooh.


Star Wars Battlefront has received another free update today across all versions of the title, which includes a new map, a new survival mission, and the introduction of Jabba the Hutt’s “Hutt Contracts.”

The new map is called Survivors of Endor and supports Walker Assault, Supremacy, and Turning Point game modes. As for the new survival mission, it’s been added to the Rebel Depot map on Tatooine.

The most interesting piece of content that will be added to Star Wars Battlefront is Hutt Contracts. The feature will be made available to all players, and will have Jabba the Hutt rewarding your efforts for completing certain jobs or achievements.

It’s good to see EA and DICE continue to roll out free updates to Star Wars Battlefront, especially after announcing its season pass would retail for $50. Since then, we’ve only learned of one piece of paid DLC that will offer new maps, weapons, and Heroes Greedo and Nien Nunb.

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From The Chatty
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      March 9, 2016 7:30 AM

      The game finally got all the content it was missing and is now complete

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        March 9, 2016 7:32 AM

        If only EA called it Early Access and had indie cred.

        False releases seem to be the norm these days.

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      March 9, 2016 7:32 AM

      It is? Man, gamers are the worst - even if you don't think it's awesome there is no way people can be saying it's bad.

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        March 9, 2016 7:34 AM

        Everyone says its a hollow shell of a game that has little replay value

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          March 9, 2016 7:36 AM

          And have little to substantiate that other than too few maps. What they probably are missing are the unlocks and level grind they claim to hate while clamoring for another Quake. Of course what they then do is go play something like The Division again because their dirty little secret is they love the grind and if Quake released today they would say it has no replayability.

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            March 9, 2016 7:26 PM

            Quake Live has been around in different forms for several years now, and has received generally positive reviews.

            I haven't played BattleFront, but I wonder if it's just the game isn't fun to play.

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        March 9, 2016 7:34 AM

        Lots of people on here are. They think the game is shallow and content light. Of course with the free updates and the fact that it was on sale for $30 recently they will have to think of some other excuse.

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          March 9, 2016 7:35 AM

          That sounds like a parroting of beta concerns. I'm level 15(? 16?) and haven't yet had a lack of things to do, or in fact had anything but way too much to do.

          Maybe at max level it dips off and becomes repetitive and boring, but so far there's tons of content.

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            March 9, 2016 7:38 AM

            Woah. Woah. Woah. I thought this was the Division thread fucking lol

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              March 9, 2016 7:39 AM

              Yeah, I thought I clicked on sanewave's thread. Ignore me!

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                March 9, 2016 7:40 AM

                I had a long post worked up anyway, I posted it despite it responding to nothing. Oh well.

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            March 9, 2016 7:39 AM

            It doesn't. I am approaching Level 40 now and there is actually a point around 30 where you start realizing that the upgrades and choice of trait are important to your play style as well.

            It lacks transparency in the leveling system and the weapons are all available pretty quickly. The flat out upgrades for leveling (lower cooldown timers on items) are interesting too, but people don't seem to complain about that oddly enough.

            The one place I do give the criticisms of shallow play some weight is the lack of classes. I think that leads to too many jump packs and bias toward mid range weapons.

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        March 9, 2016 10:29 AM

        it's not really a great game. to me it is disappointingly light. like i see how they wanted a broader appeal but i was hoping that the game was more battlefield like. it's like baby's first battlefield. it's ok but i want classes and vehicles and stuff that you can walk up to that are parked on the map.

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          March 9, 2016 10:56 AM

          Bit of a sidejack: So, I am torn on this issue.

          Pros of things sitting around the map:

          1. It looks good and immersive. Snowspeeders in a hangar yes please.
          2. You know where to go if you want a vehicle.
          3. You can destroy enemy assets on the ground.


          1. Enemy can camp your vehicle spawns more easily.
          2. Players queue up for the most desired vehicles.
          3. Maps have to be more simplistic in the vehicle spawn areas because too many objects are hard to pilot around. (Think about how hard it would be to get the X-wings out of the current Hoth hangar.)
          4. You spend more time getting up to speed than actually fighting.

          Now that being said, there are vehicles littered about Battlefront. They are the speeder bikes and the turrets. Turrets aren't mobile so it isn't very exciting, but they are vehicles of sorts. Speeder bikes are pretty worthless, but they are just sitting about.

          I think the cons outweigh the pros for having vehicles sitting about. I like the idea a lot and I miss it from Battlefront 2, but I understand the choices.

          BF4 mitigated some of this with its more complex spawning screen allowing you to spawn into vehicles. I actually wish we had seen a solution more like that, but DICE seems to believe spawn screens are too complex for most people (based on BF4...that is sadly true, but it definitely punishes those of us who understand them).

          I agree with you on classes and spawning with squad type stuff, the game severely lacks that. But for people who don't play BF that deeply, this is fairly similar to how they end up using those systems.

          So I find it ironic that people saying the game is missing things are in the minority of the BF playerbase, but somehow convince the majority who play BF in a shallow way that Battlefront is too shallow for them.

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      March 9, 2016 10:51 AM

      Looks cool, damn how I would love to have a SP offline game with RPG system and a large open world in the current engine graphics, that be insane!

      Pretty much take the games graphics/engine and make Star Wars Witcher 3

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        March 9, 2016 10:57 AM

        So not Battlefront at all. Really you want a new Jedi Knight game. That's fine, it is just not what you should expect from Battlefront.

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