Total War: Warhammer release date pushed back to May 2016; PC specs revealed

At least this gives you a month to update your PC to meet the game's 60fps+ specs.

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SEGA and Creative Assembly have announced it is moving the launch of Total War: Warhammer back a month, from April 28, to its new May 24, 2016 release date.

Creative director for the Total War series Mike Simpson admits the studio doesn’t want to rush the game, hoping to deliver the best Total War game it has ever created. “It’s an enormous game and we also want to make absolutely sure reviewers have enough time to play it thoroughly before launch,” he shares in a statement submitted to Shacknews.

It isn’t all bad news today as Creative Assembly has revealed the official system requirements for Total War: Warhammer. Here’s what you’ll need to run it at its minimum settings:

[Expected around 15-25 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”]

  • Operating System: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • RAM: 3GB*
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P

(*)PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series

Here are its recommended specifications:

[Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P

Here are its recommended specs if you want to achieve 60fps or more:

[Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i7-4790K 4.0 GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Fury X or Nvidia GTX 980 @1080P

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  • reply
    March 8, 2016 9:40 AM

    Daniel Perez posted a new article, Total War: Warhammer release date pushed back to May 2016; PC specs revealed

    • reply
      March 9, 2016 5:07 AM

      Unless they have a new engine for this game it will be the same terribly performing mess riddled with pathfinding and general AI issues as Rome 2 was.

      The engine is single threaded and although they might claim multicore CPU's are required, the last few games have shown that they are barely if ever used properly. The game suffers incredibly as a result and the only thing that relaxes the completely shitty performance is lowering the Unit Detail settings so they have far fewer animations and much less detail from a distance.

      This turns them into almost blocky, blurry looking objects until you zoom in really close, and it is due to this setting behind entirely CPU-bound, showing the age of their dated Warscape engine (which dates back to Medieval 1 I believe). which can't even make proper use of multicore CPUs.

      They did at least fix up Shogun 2 (after a couple of years) and it runs pretty much without issue now (and quite well on mid-range systems) but Rome 2 is still a hot mess. This will be the first TW game I have not bought at release which is a shame, because I'm a sucker for Warhammer Fantasy Battles lore.

      Give it a year and I'll see what state the game is in. I know changing or rewriting game engines is far from a simple matter (I'm a dev myself) but I'm tired of being burned by their unwiliingess to update their toolkit for what may actually be a 10-16 year old engine.