System Shock 3 development will be led by original producer Warren Spector

Otherside Entertainment is continuing to add to the team behind the upcoming System Shock 3. Its latest addition may look familiar to those that have played the first game.

21

When System Shock 3 was revealed back in December, the folks at Otherside Entertainment wasted no time in revealing some of the talent both in-game and behind the scenes. But the studio isn't done adding to its ranks yet, revealing that original System Shock producer Warren Spector would be joining the System Shock 3 team.

In addition to his role on the first System Shock, Spector is remembered for his work on the early days of the Deux Ex series, the Ultima series, and Thief: Deadly Shadows. His last work was with the defunct Junction Point Studios on the Epic Mickey series. Spector will be acting as Studio Director and leading the charge on System Shock 3, while continuing his current duties as creative consultant for the upcoming Ultima Underworld spiritual successor, Underworld Ascendant.

"I've loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas' Moody College of Communication," Spector said via press release. "But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I'm looking forward to sharing with players what SHODAN has been up to since the last game was released."

No release window has been given for System Shock 3, but Otherside notes that development efforts are expected to accelerate with Spector at the helm.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty

  • reply
    February 17, 2016 9:42 AM

    Ozzie Mejia posted a new article, System Shock 3 development will be led by original producer Warren Spector

    • reply
      February 17, 2016 9:44 AM

      HOLY FUCK HOLY FUCK HOLY FUCK HOLY FUCK

    • reply
      February 17, 2016 9:58 AM

      YES SIR!!!!

    • reply
      February 17, 2016 10:05 AM

      Huh. That's cool.

    • reply
      February 17, 2016 10:07 AM

      Keep him and Harvey Smith apart so it doesn't turn into Deus Ex: Invisible War.

      • reply
        February 17, 2016 10:13 AM

        Keep him and Harvey together so it turns into Deus Ex.

        • reply
          February 17, 2016 10:20 AM

          Do you remember DX: Invisible War?

          • reply
            February 17, 2016 10:33 AM

            Do you remember Deus Ex?

            • reply
              February 17, 2016 10:37 AM

              But nah Harvey is hard at work on Dishonored 2 so let's keep him doing that while Spector gets cracking on System Shock 3. God, what a glorious time for VIDEO GAMES!!

          • reply
            February 17, 2016 10:33 AM

            DX:IW was Harvey's divorce fallout.

          • reply
            February 17, 2016 11:30 AM

            I don't hold a grudge against Harvey for it.

          • reply
            February 17, 2016 11:36 AM

            I seem to remember Warren not having much to do with what became of Invisible War.

            • reply
              February 17, 2016 1:25 PM

              Yes, I think he handed the reigns over to Harvey as lead game designer on IW. He unfortunately struck it pretty hard with the console baton 2-3 times, and it came out special needs.

    • reply
      February 17, 2016 10:10 AM

      Ohhhhh myyyyyyyyyy.....

    • reply
      February 17, 2016 10:14 AM

      I wonder if Doug Church could be lured away from Valve.

      • reply
        February 17, 2016 1:20 PM

        Maybe if they also court him with talk of a new franchise? Perhaps something like, and I would assume it would just be a working title but, Burglar?

        I can dream.

    • reply
      February 17, 2016 10:33 AM

      Whoooooooooaaaaaaaaaaaa

    • reply
      February 17, 2016 10:34 AM

      *gasp!* He got my Valentine's card!

    • reply
      February 17, 2016 10:34 AM

      They should hire most of the original Dead Space team, best SS-style game since SS2

      • reply
        February 17, 2016 1:12 PM

        prefer Alien Isolation team, much more like SS than DS

      • reply
        February 17, 2016 2:27 PM

        Absolutely not.

    • reply
      February 17, 2016 10:36 AM

      O FUCK ME

    • reply
      February 17, 2016 10:38 AM

      sweet fucking merciful xenu don't even fucking joke about this

      • reply
        February 17, 2016 10:38 AM

        paging shodan, xerxes, and the cast of the von braun... YOUR SONG IS NOT OURS

    • reply
      February 17, 2016 10:38 AM

      So... He hasn't made a really great game in over a decade, right? Not that I WANT to be that guy, but it's entirely possible his heyday is well in the past at this point, right? Or am I short-changing the Epic Mickey series?

      • reply
        February 17, 2016 10:40 AM

        He hasn't really done anything recently at all so not much to go on there. Let's just hope SS3 is awesome!

      • reply
        February 17, 2016 10:45 AM

        He's been beholden to The Mouse for the past decade. Let's see what he can do when he no longer has to answer to Disney bigwigs.

        • reply
          February 17, 2016 10:50 AM

          The System Shock method of gameplay design has been strongly continued in Dishonoured and Deus Ex, there's no reason why it can't be continued today.

          • reply
            February 17, 2016 10:50 AM

            That reply was aimed at Tawler. No idea how I buggered that up.

          • reply
            February 17, 2016 11:39 AM

            Oh yeah, I'm down for the game. I'm more just thinking Spector's involvement doesn't really indicate anything. At worst, the last few games he's made can suggest it'll just be alright.

        • reply
          February 17, 2016 3:44 PM

          beholden? They gave him keys to their vault, he was in high heaven, and terribly mismanaged the studio as a result.

      • reply
        February 17, 2016 6:14 PM

        Not a problem!

        Just crowd fund the game. May offer an anarchy online type mmo multiplayer component. Then enjoy the millions.

        But really though, I'm excited for this. Should be decent storywise anyway.

    • reply
      February 17, 2016 10:41 AM

      WUT!!!

    • reply
      February 17, 2016 10:41 AM

      Neat, hopefully they don't thief it up.

    • reply
      February 17, 2016 10:59 AM

      The SHODAN reveal in System Shock 2 I never played the first is still probably the single-most panic-inducing gaming thing I've ever experienced. I have a severe fear-of-edges version of acrophobia (window seats on airplanes? fucking awesome!; balconies on tall buildings? NO FUCKING WAY) and that shit freaked me out.

    • reply
      February 17, 2016 11:00 AM

      BOOM!!! Wow! Holy fucking shit!

    • reply
      February 17, 2016 11:33 AM

      Holy. Fucking. Shit.

    • reply
      February 17, 2016 12:45 PM

      What a dream boat

    • reply
      February 17, 2016 1:11 PM

      Actually kind of concerning. the last 5 years or so warren has proudly and loudly trashed on Violence in video games. and now this? hmmm.....

      • reply
        February 17, 2016 1:12 PM

        Violence wasn't the best part of SS2 in my opinion

      • reply
        February 17, 2016 1:16 PM

        His beef tends to be with the focus on violence as essential to gameplay. I think this is fine.

      • reply
        February 17, 2016 1:58 PM

        Good because those games weren't about violence.

      • reply
        February 17, 2016 3:03 PM

        Honestly Looking Glass games were always best when you had choices about when to be violent, and that's what's sorely missing in the Bioshock series.

        I am totally fine with that criticism.

        • reply
          February 17, 2016 3:12 PM

          Nailed it.

        • reply
          February 17, 2016 3:30 PM

          Imagine how different Bioshock 1 would be if you could non-violently pass by / incapacitate the splicers and try to find a way to cure them!

      • reply
        February 17, 2016 3:13 PM

        That's probably the opposite of concerning - over-reliance on combat as the only gameplay is generally terrible

      • reply
        February 17, 2016 3:35 PM

        That's a positive in my book!

        • reply
          February 17, 2016 3:44 PM

          Yeah. Within reason. SS3 shouldn't be Doom but it also doesn't need to be bloodless on principle.

    • reply
      February 17, 2016 1:11 PM

      Ahhhhhh

    • reply
      February 17, 2016 2:02 PM

      Omg. When I heard about this a few weeks ago, I thought here was no way Warren would come back.

      System Shock 1 was amazing. (I still think its better than 2, just harder to play)

      http://www.shacknews.com/search?chatty=1&type=4&chatty_term=system+shock&chatty_user=Sgt_Boomstick&chatty_author=&chatty_filter=all&result_sort=postdate_desc

      • reply
        February 17, 2016 2:44 PM

        This music plays in a server room in SS1...

        https://www.youtube.com/watch?v=fz1wlcZnhv8#t=19m41s

        ...and I am now of the opinion that ever server room should have this playing in the background.


        On the point of it being harder to play, the Enhanced Edition brings the control scheme more in line with SS2. I was able to play through the entire game on a Steam controller without any problems. But the UI is still a glorious mess from the 90s.

    • reply
      February 17, 2016 2:29 PM

      Very cool.

    • reply
      February 17, 2016 3:10 PM

      NOT KEVIN LEVINE????

    • reply
      February 17, 2016 3:18 PM

      YESSSSSS

    • reply
      February 17, 2016 3:42 PM

      yeah and? Why does everyone think Spector will make this great? Doug Church and Ken Levine aren't involved..

      • reply
        February 17, 2016 5:02 PM

        Because!!!! Dude looks like an adorable grandpa.

    • reply
      February 17, 2016 4:01 PM

      Whoah. Warren was fucking awesome back in the day. I hope pulls a George Miller and totally exceeds expectations with this comeback!

    • reply
      February 18, 2016 5:15 AM

      Fucking awesome.

    • reply
      February 19, 2016 8:03 PM

      Hopefully this will take some wind out Arkane's uninspired Shock knock-off Prey reboot. :)

    • reply
      February 19, 2016 9:22 PM

      Mistake. I can't remember the last game Mr. Spectoral did that was of any relevance. Now you're putting him on SS3? Why?!
      The man is out of touch with modern game design. Guess time will tell if I'm right or wrong.

      • reply
        February 19, 2016 11:54 PM

        Chris Siegel (Looking Glass alumni and producer at Otherside):

        "Selling Warren short is kind of silly. The guy has a string of hits and a track record better than most in the game industry going back almost 30 years. Saying he wasn't involved as much as Doug in SS is crazy talk. It just doesn't work that way in a LGS type company. The producer, designer, eng exc all have massive input. Trust me, been working with these guys for years, a person's title doesn't really matter in this environment.

        I do love this storyline about how old game designers lose their mojo. Seems to me the ones still doing interesting stuff is not old or young, but smart and talented. Ken Rolston did Oblivion in his 50's for example. Did he lose a step? No, that is arguably his best work ever. The beauty about having a very veteran core is gasp--we have all done it before. So many mistakes learned over years. The what if's and what could have beens are still fresh in our heads. We do remember feature 332 that we didn't get to do in Thief. Or the missteps made in the Shock games. Those are not armchair experiences for us, that is personal history. That is just as much a memory for us as our kids being born or our wedding. I haven't talked to Warren about Shock yet, but I bet he has a laundry list of stuff he disliked about any number of his games, and ideas on how to address them.

        As for Epic Mickey--it's flawed, but if there is a console game out there that has the DNA of Looking Glass--it's that game. All the tenets of player agency and whatnot are in there. Why did he do that project? My guess is he loves cartoons--his first game was Toon after all. Love it or hate it, if Disney walks up with a big check, let you do the game your way, hell they redesigned Mickey for it, you take the chance. It's not like it was a failure, it just wasn't 'hardcore'."